package ic2.api.item; import net.minecraft.item.ItemStack; /** * Provides access to IC2 blocks and items. * * Some items can be acquired through the ore dictionary which is the recommended way. * The items are initialized while IC2 is being loaded - try to use ModsLoaded() or load your mod after IC2. * Some blocks/items can be disabled by a config setting, so it's recommended to check if they're null first. * * Getting the associated Block/Item for an ItemStack x: * Blocks: Block.blocksList[x.itemID] * Items: x.getItem() */ public final class IC2Items { /** * Get an ItemStack for a specific item name, example: Items.getItem("resin") * See the list below for item names. * Make sure to copy() the ItemStack if you want to modify it. * * @param name item name * @return The item or null if the item does not exist or an error occurred */ public static ItemStack getItem(String name) { try { if (Ic2Items == null) Ic2Items = Class.forName(getPackage() + ".core.Ic2Items"); Object ret = Ic2Items.getField(name).get(null); if (ret instanceof ItemStack) { return (ItemStack) ret; } return null; } catch (Exception e) { System.out.println("IC2 API: Call getItem failed for "+name); return null; } } /* Possible values: // ores copperOre; // Copper Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreCopper, null with enableWorldGenOreCopper = false tinOre; // Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreTin, null with enableWorldGenOreTin = false uraniumOre; // Tin Ore block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreUranium, null with enableWorldGenOreUranium = false leadOre; // Lead Ore Block, currently not meta sensitive, meta in ItemStack set to 0, ore dictionary: oreLead, null with enableWorldGenOreLead = false // rubber related Rubber wood block, meta reflects the state, meta in ItemStack set to 0, ore dictionary: woodRubber (with meta 0), null with enableWorldGenTreeRubber = false dropped (as an item) -> metadata 0 block, no resin spot -> metadata 0 or 1 block, wet resin spot -> metadata 2-5 (according to the side) block, dry resin spot -> metadata 8-11 (wet state + 6) rubberWood; rubberLeaves; // Rubber Leaves block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber = false rubberSapling; // Rubber Sapling block, currently not meta sensitive, meta in ItemStack set to 0, null with enableWorldGenTreeRubber = false resinSheet; // Resin Sheet block, currently not meta sensitive rubberTrampoline; // Rubber Trampoline block, meta reflects internal state, meta in ItemStack set to 0 // building/storage ironFence; // Iron Fence block, currently not meta sensitive reinforcedStone; // Reinforced Stone block, currently not meta sensitive reinforcedGlass; // Reinforced Glass block, currently not meta sensitive reinforcedDoorBlock; // Reinforced Door block, meta reflects the state (see vanilla doors), meta in ItemStack set to 0 constructionreinforcedFoam; // Construction Reinforced Foam block, currently not meta sensitive constructionFoam; // Construction Foam block, currently not meta sensitive constructionFoamWall; // Construction Foam Wall block, meta = color, implements IPaintableBlock scaffold; // Scaffold block, meta reflects internal physical model data ironScaffold; // Scaffold block, meta reflects internal physical model data bronzeBlock; // Bronze block, meta sensitive copperBlock; // Copper block, meta sensitive tinBlock; // Tin block, meta sensitive uraniumBlock; // Uranium block, meta sensitive leadBlock; // Uranium block, meta sensitive // cables (when placed as a block, inventory items are different; TE implements IEnergyConductor) copperCableBlock; // Copper Cable block, meta sensitive insulatedCopperCableBlock; // Insulated Copper Cable block, meta sensitive goldCableBlock; // Gold Cable block, meta sensitive insulatedGoldCableBlock; // Insulated Gold Cable block, meta sensitive doubleInsulatedGoldCableBlock; // Double Insulated Gold Cable block, meta sensitive ironCableBlock; // Iron Cable block, meta sensitive insulatedIronCableBlock; // Insulated Iron Cable block, meta sensitive doubleInsulatedIronCableBlock; // Double Insulated Iron Cable block, meta sensitive trippleInsulatedIronCableBlock; // Tripple Insulated Iron Cable block, meta sensitive glassFiberCableBlock; // Glass Fiber Cable block, meta sensitive tinCableBlock; // Tin Cable block, meta sensitive insulatedtinCableBlock; // Insulated Tin Cable item, meta sensitive detectorCableBlock; // Detector Cable block, meta sensitive splitterCableBlock; // Splitter Cable block, meta sensitive // generators + related (TE implements IEnergySource ex. reactorChamber) generator; // Generator block, meta sensitive geothermalGenerator; // Geothermal Generator block, meta sensitive waterMill; // Water Mill block, meta sensitive solarPanel; // Solar Panel block, meta sensitive windMill; // Wind Mill block, meta sensitive nuclearReactor; // Nuclear Reactor block, meta sensitive reactorChamber; // Reactor Chamber block, currently not meta sensitive RTGenerator; // Radioisotope Thermoelectric Generator block, meta sensitive semifluidGenerator; // Semifluid Generator block, meta sensitive // energy storages (TE implements IEnergySource and IEnergyConductor) batBox; // BatBox block, meta sensitive cesuUnit; // CESU Unit block, meta sensitive mfeUnit; // MFE Unit block, meta sensitive mfsUnit; // MFS Unit block, meta sensitive // transformers (TE implements IEnergySource and IEnergyConductor) lvTransformer; // LV Transformer block, meta sensitive mvTransformer; // MV Transformer block, meta sensitive hvTransformer; // HV Transformer block, meta sensitive evTransformer; // EV Transformer block, meta sensitive // machines + related (TE implements IEnergySink ex. machine, miningPipe, miningPipeTip) machine; // Machine block, meta sensitive advancedMachine; // Advanced Machine block, meta sensitive ironFurnace; // Iron Furnace block, meta sensitive electroFurnace; // Electro Furnace block, meta sensitive macerator; // Macerator block, meta sensitive extractor; // Extractor block, meta sensitive compressor; // Compressor block, meta sensitive canner; // Canner block, meta sensitive miner; // Miner block, meta sensitive pump; // Pump block, meta sensitive magnetizer; // Magnetizer block, meta sensitive electrolyzer; // Electrolyzer block, meta sensitive recycler; // Recycler block, meta sensitive inductionFurnace; // Induction Furnace block, meta sensitive massFabricator; // Mass Fabricator block, meta sensitive terraformer; // Terraformer block, meta sensitive teleporter; // Teleporter block, meta sensitive teslaCoil; // Tesla Coil block, meta sensitive luminator; // Passive (dark) Luminator block, meta = facing activeLuminator; // Active (bright) Luminator block, meta = facing centrifuge; // Centrifuge block, meta sensitive metalformer; // MetalFormer block , meta sensitive orewashingplant; // Ore Wasching Plant, Meta sensitive patternstorage; // Pattern Storage, Meta sensitive scanner; // Scanner, Meta sensitive replicator; // Replicator, Meta sensitive miningPipe; // Mining Pipe block, currently not meta sensitive, meta in ItemStack set to 0 miningPipeTip; // Mining Pipe Tip block, currently not meta sensitive, meta in ItemStack set to 0 // personal blocks personalSafe; // Personal Safe block, meta sensitive tradeOMat; // Trade-O-Mat block, meta sensitive energyOMat; // Energy-O-Mat block, meta sensitive // explosives industrialTnt; // Industrial TNT block, currently not meta sensitive nuke; // Nuke block, currently not meta sensitive dynamiteStick; // Dynamite Stick block, meta = placement, meta in ItemStack set to 0 dynamiteStickWithRemote; // Dynamite Stick with Remote block, meta = placement, meta in ItemStack set to 0 // Agriculture Stuff crop; // Crop Block, empty, not meta sensitive cropmatron; // Cropmatron machien block, meta sensititve // ----- items ----- // rubber + related resin; // Resin item, currently not meta sensitive rubber; // Rubber item, currently not meta sensitive, ore dictionary: itemRubber FluidCell; // Lithium -> Tritium reactorLithiumCell; // LithiumCell use in Reaktor, , meta = damage value TritiumCell; // Tritium, currently not meta sensitive // Nuclear Fuel UranFuel; // , currently not meta sensitive MOXFuel; // , currently not meta sensitive Plutonium; // , currently not meta sensitive smallPlutonium; // , currently not meta sensitive Uran235; // , currently not meta sensitive smallUran235; // , currently not meta sensitive Uran238; // , currently not meta sensitive reactorDepletedUraniumSimple; // Depleted Uranium Cell items, currently not meta sensitive reactorDepletedUraniumDual; reactorDepletedUraniumQuad; reactorDepletedMOXSimple; // Depleted MOX Cell items, currently not meta sensitive reactorDepletedMOXDual; reactorDepletedMOXQuad; reactorMOXSimple; // Depleted MOX Cell items, currently not meta sensitive reactorMOXDual; reactorMOXQuad; RTGPellets; // Recipe Parts coil; // Coil, meta sensitive elemotor; // electric motor, meta sensitive powerunit; // Item Power Unit, meta sensitive powerunitsmall; // Item Power Unit, meta sensitive // ItemCasing casingcopper; // Copper ItemCasing, meta sensitive casingtin; // Tin ItemCasing, meta sensitive casingbronze; // Bronze ItemCasing, meta sensitive casinggold; // Gold ItemCasing, meta sensitive casingiron; // Iron ItemCasing, meta sensitive @Deprecated casingadviron; // Refined Iron ItemCasing, meta sensitive casinglead; // Lead ItemCasing, meta sensitive // Crushed Ore crushedIronOre; // Crushed Iron Ore, meta sensitive crushedCopperOre; // Crushed Copper Ore, meta sensitive crushedGoldOre; // Crushed Gold Ore, meta sensitive crushedTinOre; // Crushed Tin Ore, meta sensitive crushedUraniumOre; // Crushed Uranium Ore, meta sensitive crushedSilverOre; // Crushed Silver Ore, meta sensitive crushedLeadOre; // Crushed Lead Ore, meta sensitive //Purify Crushed Ore purifiedCrushedIronOre; // Purify Crushed Iron Ore, meta sensitive purifiedCrushedCopperOre; // Purify Crushed Copper Ore, meta sensitive purifiedCrushedGoldOre; // Purify Crushed Gold Ore, meta sensitive purifiedCrushedTinOre; // Purify Crushed Tin Ore, meta sensitive purifiedCrushedUraniumOre; // Purify Crushed Uranium Ore, meta sensitive purifiedCrushedSilverOre; // Purify Crushed Silver Ore, meta sensitive purifiedCrushedLeadOre; // Purify Crushed Lead Ore, meta sensitive // dusts stoneDust; bronzeDust; // Bronze Dust item, meta sensitive, ore dictionary: dustBronze clayDust; // Clay Dust item, meta sensitive, ore dictionary: dustClay coalDust; // Coal Dust item, meta sensitive, ore dictionary: dustCoal copperDust; // Copper Dust item, meta sensitive, ore dictionary: dustCopper goldDust; // Gold Dust item, meta sensitive, ore dictionary: dustGold ironDust; // Iron Dust item, meta sensitive, ore dictionary: dustIron silverDust; // Silver Dust item, meta sensitive, ore dictionary: dustSilver tinDust; // Tin Dust item, meta sensitive, ore dictionary: dustTin hydratedCoalDust; // Hydrated Coal Dust item, meta sensitive leadDust; // Lead Dust item, meta sensitive, ore dictionary: dustLead obsidianDust; // Obsidian Dust item, meta sensitive, ore dictionary: dustObsidian lapiDust; // Lapi Dust item, meta sensitive, ore dictionary: dustLapi sulfurDust; // Sulfur Dust item, meta sensitive, ore dictionary: dustSulfur lithiumDust; // Lithium dust, meta sensitive, ore dictionary: dustLithium // small dusts smallIronDust; // Small Iron Dust item, meta sensitive smallCopperDust; // Small Copper Dust item, meta sensitive smallGoldDust; // Small Gold Dust item, meta sensitive smallTinDust; // Small Tin Dust item, meta sensitive smallSilverDust; // Small Silver Dust item, meta sensitive smallLeadDust; // Small Lead Dust item, meta sensitive smallSulfurDust; // Small Sulfur Dust item, meta sensitive smallLithiumDust; // Small Lithium Dust item, meta sensitive // ingots @Deprecated refinedIronIngot; // Refined Iron Ingot item, currently not meta sensitive, ore dictionary: ingotRefinedIron copperIngot; // Copper Ingot item, currently not meta sensitive, ore dictionary: ingotCopper tinIngot; // Tin Ingot item, currently not meta sensitive, ore dictionary: ingotTin bronzeIngot; // Bronze Ingot item, currently not meta sensitive, ore dictionary: ingotBronze mixedMetalIngot; // Mixed Metal Ingot item, currently not meta sensitive leadIngot; // Lead Ingot item, currently not meta sensitive // tools/weapons (without electric tools) treetap; // Treetap item, meta = damage value wrench; // Wrench item, meta = damage value cutter; // Insulation Cutter item, meta = damage value constructionFoamSprayer; // Construction Foam Sprayer item, meta = charges (as of v1.45) bronzePickaxe; // Bronze Pickaxe item, meta = damage value bronzeAxe; // Bronze Axe item, meta = damage value bronzeSword; // Bronze Sword item, meta = damage value bronzeShovel; // Bronze Shovel item, meta = damage value bronzeHoe; // Bronze Hoe item, meta = damage value ForgeHammer; // Refine Iron Hammer item, meta = damage value // el. tools/devices/weapons miningDrill; // Mining Drill item, meta = damage value for charge level diamondDrill; // Diamond Tipped Mining Drill item, meta = damage value for charge level iridiumDrill; // Iridium Tipped Mining Drill item, meta = damage value for charge level chainsaw; // Chainsaw item, meta = damage value for charge level electricWrench; // Electric Wrench item, meta = damage value for charge level electricTreetap; // Electric Treetap item, meta = damage value for charge level miningLaser; // Mining Laser item, meta = damage value for charge level ecMeter; // EC-Mater item, meta = itemdata db index (as of v1.45) odScanner; // Ore Density Scanner item, meta = damage value for charge level ovScanner; // Ore Value Scanner item, meta = damage value for charge level obscurator; // Obscurator item, meta = damage value for charge level frequencyTransmitter; // Frequency Transmitter item, meta = itemdata db index (as of v1.45) nanoSaber; // Idle Nano Saber item, meta = damage value for charge level enabledNanoSaber; // Enabled Nano Saber item, meta = damage value for charge level toolbox; // Open/Empty toolbox, meta = Open (0) / Closed (1) // armor/wearable hazmatHelmet; // Hazmat Helmet item, meta = damage value hazmatChestplate; // Hazmat Chestplate item, meta = damage value hazmatLeggings; // Hazmat Leggings item, meta = damage value hazmatBoots; // Hazmat Boots item, meta = damage value bronzeHelmet; // Bronze Helmet Armor item, meta = damage value bronzeChestplate; // Bronze Chestplate Armor item, meta = damage value bronzeLeggings; // Bronze Leggings Armor item, meta = damage value bronzeBoots; // Bronze Boots Armor item, meta = damage value compositeArmor; // Composite Armor item, meta = damage value for charge level nanoHelmet; // Nano Helmet Armor item, meta = damage value for charge level nanoBodyarmor; // Nano Bodyarmor item, meta = damage value for charge level nanoLeggings; // Nano Leggings Armor item, meta = damage value for charge level nanoBoots; // Nano Boots Armor item, meta = damage value for charge level quantumHelmet; // Quantum Helmet Armor item, meta = damage value for charge level quantumBodyarmor; // Quantum Bodyarmor item, meta = damage value for charge level quantumLeggings; // Quantum Leggings Armor item, meta = damage value for charge level quantumBoots; // Quantum Boots Armor item, meta = damage value for charge level jetpack; // Jetpack item, meta = damage value for fuel level electricJetpack; // Electric Jetpack item, meta = damage value for charge level batPack; // BatPack item, meta = damage value for charge level advbatPack; // Adv.BatPack item, meta = damage value for charge level lapPack; // LapPack item, meta = damage value for charge level energyPack; // EnergyPack item, meta = damage value for charge level cfPack; // CF Pack item, meta = charges (as of v1.45) solarHelmet; // Solar Helmet, currently not meta sensitive staticBoots; // Static Boots, currently not meta sensitive nightvisionGoggles; // Nightvision Goggles, meta = damage value for charge level // batteries reBattery; // Empty RE Battery item, currently not meta sensitive chargedReBattery; // RE Battery item, meta = damage value for charge level advBattery; // Adv Batteryitem, meta = damage value for charge level energyCrystal; // Energy Crystal item, meta = damage value for charge level lapotronCrystal; // Lapotron Crystal item, meta = damage value for charge level suBattery; // SU Battery item, meta = damage value for charge level // cables copperCableItem; // Copper Cable item, meta sensitive insulatedCopperCableItem; // Insulated Copper Cable item, meta sensitive goldCableItem; // Gold Cable item, meta sensitive insulatedGoldCableItem; // Insulated Gold Cable item, meta sensitive @Deprecated doubleInsulatedGoldCableItem; // Double Insulated Gold Cable item, meta sensitive ironCableItem; // Iron Cable item, meta sensitive insulatedIronCableItem; // Insulated Iron Cable item, meta sensitive @Deprecated doubleInsulatedIronCableItem; // Double Insulated Iron Cable item, meta sensitive @Deprecated trippleInsulatedIronCableItem; // Tripple Insulated Iron Cable item, meta sensitive insulatedTinCableItem; glassFiberCableItem; // Glass Fiber Cable item, meta sensitive tinCableItem; // Tin Cable item, meta sensitive detectorCableItem; // Detector Cable item, meta sensitive splitterCableItem; // Splitter Cable item, meta sensitive // cells/containers (without reactor components) cell; // Empty Cell item, meta sensitive lavaCell; // Lava Cell item, meta sensitive waterCell; // Water Cell item, meta sensitive UuMatterCell; // UUMatter Cell item, meta sensitive CFCell; // constructionFoam Cell item, meta sensitive fuelRod; // Empy Fuel Rod item, currently not meta sensitive hydratedCoalCell; // Hydrated Coal Cell item, currently not meta sensitive bioCell; // Bio Cell item, currently not meta sensitive coalfuelCell; // Coalfuel Cell item, currently not meta sensitive biofuelCell; // Biofuel Cell item, currently not meta sensitive electrolyzedWaterCell; // Electrolyzed Water Cell item, currently not meta sensitive airCell; // Compressed Air item, currently not meta sensitive fuelCan; // Empty Fuel Can item, currently not meta sensitive filledFuelCan; // Fuel Can item, meta = fuel value (as of v1.45) tinCan; // Empty Tin Can item, currently not meta sensitive filledTinCan; // Filled Tin Can item, currently not meta sensitive // reactor components reactorUraniumSimple; // Uranium Cell items, meta = consumed uranium ticks reactorUraniumDual; reactorUraniumQuad; reactorCoolantSimple; reactorCoolantTriple ; // Coolant Cell item, NBT for heat-storage, meta is 0-10000 for display reactorCoolantSix; reactorPlating; // Integrated Reactor Plating item, currently not meta sensitive reactorPlatingHeat; reactorPlatingExplosive; reactorHeatSwitch; // Integrated Heat Disperser item, NBT for heat-storage, meta is 0-10000 for display reactorHeatSwitchCore; reactorHeatSwitchSpread; reactorHeatSwitchDiamond; reactorVent; // Heat Venting component, NBT for heat-storage, meta is 0-10000 for display reactorVentCore; reactorVentGold; reactorVentSpread;// Special: Does not store heat reactorVentDiamond; reactorReflector; // Increase efficiency without additional ticks, NBT for heat-storage, meta is 0-10000 for display reactorReflectorThick; // Increase efficiency without additional ticks, NBT for heat-storage, meta is 0-10000 for display reactorCondensator; // Consumes redstone to absorb heat, NBT for storage, meta is 0-10000 for display reactorCondensatorLap; // Consumes redstone/lapis to absorb heat, mNBT for storage, meta is 0-10000 for display // terraformer blueprints terraformerBlueprint; // Empty Terraformer Blueprint item, currently not meta sensitive cultivationTerraformerBlueprint; // Cultivation Terraformer Blueprint item, currently not meta sensitive irrigationTerraformerBlueprint; // Irrigation Terraformer Blueprint item, currently not meta sensitive chillingTerraformerBlueprint; // Chilling Terraformer Blueprint item, currently not meta sensitive desertificationTerraformerBlueprint; // Desertification Terraformer Blueprint item, currently not meta sensitive flatificatorTerraformerBlueprint; // Flatificator Terraformer Blueprint item, currently not meta sensitive mushroomTerraformerBlueprint; // Mushroom Terraformer Blueprint item, currently not meta sensitive // diamond chain coalBall; // Coal Ball item, currently not meta sensitive compressedCoalBall; // Compressed Coal Ball item, currently not meta sensitive coalChunk; // Coal Chunk item, currently not meta sensitive industrialDiamond; // Industrial Diamond item, currently not meta sensitive, DEPRECATED // recycler chain scrap; // Scrap item, currently not meta sensitive scrapBox; // Scrap Box item, currently not meta sensitive // fuel production chain hydratedCoalClump; // Hydrated Coal Clump item, currently not meta sensitive plantBall; // Plant Ball item, currently not meta sensitive compressedPlantBall; // Compressed Plant Ball item, currently not meta sensitive // painting painter; // Painter item, currently not meta sensitive blackPainter; // Black Painter item, meta = damage value redPainter; // Red Painter item, meta = damage value greenPainter; // Green Painter item, meta = damage value brownPainter; // Brown Painter item, meta = damage value bluePainter; // Blue Painter item, meta = damage value purplePainter; // Purple Painter item, meta = damage value cyanPainter; // Cyan Painter item, meta = damage value lightGreyPainter; // Light Grey Painter item, meta = damage value darkGreyPainter; // Dark Grey Painter item, meta = damage value pinkPainter; // Pink Painter item, meta = damage value limePainter; // Lime Painter item, meta = damage value yellowPainter; // Yellow Painter item, meta = damage value cloudPainter; // Cloud Painter item, meta = damage value magentaPainter; // Magenta Painter item, meta = damage value orangePainter; // Orange Painter item, meta = damage value whitePainter; // White Painter item, meta = damage value // explosives + related dynamite; // Throwable Dynamite item, currently not meta sensitive stickyDynamite; // Throwable Sticky Dynamite item, currently not meta sensitive remote; // Dynamite Remote item, currently not meta sensitive // misc intermediate recipe ingredients electronicCircuit; // Electronic Circuit item, currently not meta sensitive advancedCircuit; // Advanced Circuit item, currently not meta sensitive advancedAlloy; // Advanced Alloy item, currently not meta sensitive carbonFiber; // Raw Carbon Fiber item, currently not meta sensitive carbonMesh; // Raw Carbon Mesh item, currently not meta sensitive carbonPlate; // Carbon Plate item, currently not meta sensitive matter; // UUA item, currently not meta sensitive iridiumOre; // Iridium Ore item, currently not meta sensitive iridiumPlate; // Iridium Plate item, currently not meta sensitive // Metal Plates platecopper; // Metal plate item, meta sensitive platetin; // Metal plate item, meta sensitive platebronze; // Metal plate item, meta sensitive plategold; // Metal plate item, meta sensitive plateiron; // Metal plate item, meta sensitive platelead; // Metal plate item, meta sensitive platelapi; // Metal plate item, meta sensitive plateobsidian; // Metal plate item, meta sensitive plateadviron; // Metal plate item, meta sensitive // Metal Dense Plates denseplatecopper; // Metal dense plate item, meta sensitive denseplatetin; // Metal dense plate item, meta sensitive denseplatebronze; // Metal dense plate item, meta sensitive denseplategold; // Metal dense plate item, meta sensitive denseplateiron; // Metal dense plate item, meta sensitive @Deprecated denseplateadviron; // Metal dense plate item, meta sensitive denseplatelead; // Metal dense plate item, meta sensitive denseplatelapi; // Metal dense plate item, meta sensitive denseplateobsidian; // Metal dense plate item, meta sensitive // upgrade modules overclockerUpgrade; // overclocker upgrade item, meta sensitive transformerUpgrade; // transformer upgrade item, meta sensitive energyStorageUpgrade; // energy storage upgrade item, meta sensitive ejectorUpgrade; // ejector upgrade item, meta sensitive // misc coin; // Coin item, currently not meta sensitive reinforcedDoor; // Reinforced Door item, currently not meta sensitive constructionFoamPowder; // Construction Foam Powder item, currently not meta sensitive grinPowder; // Poisonous ingrident, currently not meta sensitive debug; // Debug item, currently not meta sensitive boatCarbon; // Carbon Fiber Canoe item, meta sensitive boatRubber; // Rubber Dinghy item, meta sensitive boatRubberBroken; // Damaged Rubber Dinghy item, meta sensitive boatElectric; // Electric Boat item, meta sensitive //Agriculture cropSeed; // Crop seeds, stuff stored in NBT, don't use for crafting recipes! cropnalyzer; // Cropnalyzer handheld device fertilizer; // Basic IC2Item, used to provide nutrients toCropBlocks hydratingCell; // Cell used to hydrate Crops, meta = Content, 0= Full, 9999 = Near empty electricHoe; // Electric Hoe, Metadata indicates charge level terraWart; // Mystic opposite of NEtherWart, cures StatusEffects, simply consumeable weedEx; // Spraying can of WEED-EX, meta indicates usages left //Boozeception mugEmpty; // Simple stone mug coffeeBeans; // Harvested CoffeeBeans coffeePowder; // Processed Coffee Beans, used to craft drinkable Coffee mugCoffee; // Mug of Coffee, Meta indicates status 0 = cold, 1 = Normal, 2 = Sugar'd hops; // Hops, harvested freshly from crop barrel; // Carried Barrel, metadata encrypts the information about the liquid inside blockBarrel; // Unobtainable "placed barrel", TileEntity controlling the Fermentation process mugBooze; // Mug filled with booze, metadata encrypts the information about the liquid inside */ /** * Get the base IC2 package name, used internally. * * @return IC2 package name, if unable to be determined defaults to ic2 */ private static String getPackage() { Package pkg = IC2Items.class.getPackage(); if (pkg != null) { String packageName = pkg.getName(); return packageName.substring(0, packageName.length() - ".api.item".length()); } return "ic2"; } private static Class<?> Ic2Items; }