package mekanism.common.util; import ic2.api.item.ElectricItem; import ic2.api.item.IElectricItem; import mekanism.api.MekanismConfig.general; import mekanism.api.energy.EnergizedItemManager; import mekanism.api.energy.IEnergizedItem; import mekanism.api.energy.IStrictEnergyStorage; import mekanism.common.Mekanism; import mekanism.common.tile.TileEntityContainerBlock; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import cofh.api.energy.IEnergyContainerItem; public final class ChargeUtils { /** * Universally discharges an item, and updates the TileEntity's energy level. * @param slotID - ID of the slot of which to charge * @param storer - TileEntity the item is being charged in */ public static void discharge(int slotID, IStrictEnergyStorage storer) { IInventory inv = (TileEntityContainerBlock)storer; if(inv.getStackInSlot(slotID) != null && storer.getEnergy() < storer.getMaxEnergy()) { if(inv.getStackInSlot(slotID).getItem() instanceof IEnergizedItem) { storer.setEnergy(storer.getEnergy() + EnergizedItemManager.discharge(inv.getStackInSlot(slotID), storer.getMaxEnergy() - storer.getEnergy())); } else if(MekanismUtils.useIC2() && inv.getStackInSlot(slotID).getItem() instanceof IElectricItem) { IElectricItem item = (IElectricItem)inv.getStackInSlot(slotID).getItem(); if(item.canProvideEnergy(inv.getStackInSlot(slotID))) { double gain = ElectricItem.manager.discharge(inv.getStackInSlot(slotID), (int)((storer.getMaxEnergy() - storer.getEnergy())* general.TO_IC2), 4, true, true, false)* general.FROM_IC2; storer.setEnergy(storer.getEnergy() + gain); } } else if(MekanismUtils.useRF() && inv.getStackInSlot(slotID).getItem() instanceof IEnergyContainerItem) { ItemStack itemStack = inv.getStackInSlot(slotID); IEnergyContainerItem item = (IEnergyContainerItem)inv.getStackInSlot(slotID).getItem(); int itemEnergy = (int)Math.round(Math.min(Math.sqrt(item.getMaxEnergyStored(itemStack)), item.getEnergyStored(itemStack))); int toTransfer = (int)Math.round(Math.min(itemEnergy, ((storer.getMaxEnergy() - storer.getEnergy())* general.TO_TE))); storer.setEnergy(storer.getEnergy() + (item.extractEnergy(itemStack, toTransfer, false)* general.FROM_TE)); } else if(inv.getStackInSlot(slotID).getItem() == Items.redstone && storer.getEnergy()+ general.ENERGY_PER_REDSTONE <= storer.getMaxEnergy()) { storer.setEnergy(storer.getEnergy() + general.ENERGY_PER_REDSTONE); inv.getStackInSlot(slotID).stackSize--; if(inv.getStackInSlot(slotID).stackSize <= 0) { inv.setInventorySlotContents(slotID, null); } } } } /** * Universally charges an item, and updates the TileEntity's energy level. * @param slotID - ID of the slot of which to discharge * @param storer - TileEntity the item is being discharged in */ public static void charge(int slotID, IStrictEnergyStorage storer) { IInventory inv = (TileEntityContainerBlock)storer; if(inv.getStackInSlot(slotID) != null && storer.getEnergy() > 0) { if(inv.getStackInSlot(slotID).getItem() instanceof IEnergizedItem) { storer.setEnergy(storer.getEnergy() - EnergizedItemManager.charge(inv.getStackInSlot(slotID), storer.getEnergy())); } else if(MekanismUtils.useIC2() && inv.getStackInSlot(slotID).getItem() instanceof IElectricItem) { double sent = ElectricItem.manager.charge(inv.getStackInSlot(slotID), (int)(storer.getEnergy()* general.TO_IC2), 4, true, false)* general.FROM_IC2; storer.setEnergy(storer.getEnergy() - sent); } else if(MekanismUtils.useRF() && inv.getStackInSlot(slotID).getItem() instanceof IEnergyContainerItem) { ItemStack itemStack = inv.getStackInSlot(slotID); IEnergyContainerItem item = (IEnergyContainerItem)inv.getStackInSlot(slotID).getItem(); int itemEnergy = (int)Math.round(Math.min(Math.sqrt(item.getMaxEnergyStored(itemStack)), item.getMaxEnergyStored(itemStack) - item.getEnergyStored(itemStack))); int toTransfer = (int)Math.round(Math.min(itemEnergy, (storer.getEnergy()* general.TO_TE))); storer.setEnergy(storer.getEnergy() - (item.receiveEnergy(itemStack, toTransfer, false)* general.FROM_TE)); } } } /** * Whether or not a defined ItemStack can be discharged for energy in some way. * @param itemstack - ItemStack to check * @return if the ItemStack can be discharged */ public static boolean canBeDischarged(ItemStack itemstack) { return (MekanismUtils.useIC2() && itemstack.getItem() instanceof IElectricItem && ((IElectricItem)itemstack.getItem()).canProvideEnergy(itemstack)) || (itemstack.getItem() instanceof IEnergizedItem && ((IEnergizedItem)itemstack.getItem()).canSend(itemstack)) || (MekanismUtils.useRF() && itemstack.getItem() instanceof IEnergyContainerItem && ((IEnergyContainerItem)itemstack.getItem()).extractEnergy(itemstack, 1, true) != 0) || itemstack.getItem() == Items.redstone; } /** * Whether or not a defined ItemStack can be charged with energy in some way. * @param itemstack - ItemStack to check * @return if the ItemStack can be discharged */ public static boolean canBeCharged(ItemStack itemstack) { return (MekanismUtils.useIC2() && itemstack.getItem() instanceof IElectricItem) || (itemstack.getItem() instanceof IEnergizedItem && ((IEnergizedItem)itemstack.getItem()).canReceive(itemstack)) || (MekanismUtils.useRF() && itemstack.getItem() instanceof IEnergyContainerItem && ((IEnergyContainerItem)itemstack.getItem()).receiveEnergy(itemstack, 1, true) != 0); } /** * Whether or not a defined deemed-electrical ItemStack can be outputted out of a slot. * This puts into account whether or not that slot is used for charging or discharging. * @param itemstack - ItemStack to perform the check on * @param chargeSlot - whether or not the outputting slot is for charging or discharging * @return if the ItemStack can be outputted */ public static boolean canBeOutputted(ItemStack itemstack, boolean chargeSlot) { return true; //this is too much of a hassle to manage } }