/* * Copyright (c) 2013 Andrew Crocker * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package invtweaks.api; import invtweaks.api.container.ContainerSection; import net.minecraft.item.ItemStack; /** * Interface to access functions exposed by Inventory Tweaks * <p/> * The main @Mod instance of the mod implements this interface, so a refernce to it can * be obtained via @Instance("inventorytweaks") or methods in cpw.mods.fml.common.Loader * <p/> * All of these functions currently have no effect if called on a dedicated server. */ public interface InvTweaksAPI { /** * Add a listener for ItemTree load events * * @param listener */ void addOnLoadListener(IItemTreeListener listener); /** * Remove a listener for ItemTree load events * * @param listener * @return true if the listener was previously added */ boolean removeOnLoadListener(IItemTreeListener listener); /** * Toggle sorting shortcut state. * * @param enabled */ void setSortKeyEnabled(boolean enabled); /** * Toggle sorting shortcut supression. * Unlike setSortKeyEnabled, this flag is automatically cleared when GUIs are closed. * * @param enabled */ void setTextboxMode(boolean enabled); /** * Compare two items using the default (non-rule based) algorithm, * sutable for an implementation of Comparator<ItemStack>. * * @param i * @param j * @return A value with a sign representing the relative order of the item stacks */ int compareItems(ItemStack i, ItemStack j); /** * Initiate a sort as if the player had clicked on a sorting button or pressed the sort key. * * @param section * @param method */ void sort(ContainerSection section, SortingMethod method); }