package ic2.api.network; import java.lang.reflect.Method; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; /** * Provides methods to initiate events and synchronize tile entity fields in SMP. * * The methods are transparent between singleplayer and multiplayer - if a method is called in * singleplayer, the associated callback will be locally executed. The implementation is different * between the client and server versions of IC2. * * You'll usually want to use the server->client methods defined here to synchronize information * which is needed by the clients outside the GUI, such as rendering the block, playing sounds or * producing effects. Anything which is only visible inside the GUI should be synchronized through * the Container class associated to the GUI in Container.updateProgressBar(). */ public final class NetworkHelper { // server -> client /** * Schedule a TileEntity's field to be updated to the clients in range. * * The updater will query the field's value during the next update, updates happen usually * every 2 ticks. If low latency is important use initiateTileEntityEvent instead. * * IC2's network updates have to get triggered every time, it doesn't continuously poll/send * the field value. Just call updateTileEntityField after every change to a field which needs * network synchronization. * * The following field data types are currently supported: * - int, int[], short, short[], byte, byte[], long, long[] * - float, float[], double, double[] * - boolean, boolean[] * - String, String[] * - ItemStack * - NBTBase (includes NBTTagCompound) * - Block, Item, Achievement, Potion, Enchantment * - ChunkCoordinates, ChunkCoordIntPair * - TileEntity (does not sync the actual tile entity, instead looks up the tile entity by its position in the client world) * - World (does not sync the actual world, instead looks up the world by its dimension ID) * * Once the update has been processed by the client, it'll call onNetworkUpdate on the client- * side TileEntity if it implements INetworkUpdateListener. * * If this method is being executed on the client (i.e. Singleplayer), it'll just call * INetworkUpdateListener.onNetworkUpdate (if implemented by the te). * * @param te TileEntity to update * @param field Name of the field to update */ public static void updateTileEntityField(TileEntity te, String field) { try { if (NetworkManager_updateTileEntityField == null) NetworkManager_updateTileEntityField = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("updateTileEntityField", TileEntity.class, String.class); if (instance == null) instance = getInstance(); NetworkManager_updateTileEntityField.invoke(instance, te, field); } catch (Exception e) { throw new RuntimeException(e); } } /** * Immediately send an event for the specified TileEntity to the clients in range. * * If this method is being executed on the client (i.e. Singleplayer), it'll just call * INetworkTileEntityEventListener.onNetworkEvent (if implemented by the te). * * @param te TileEntity to notify, should implement INetworkTileEntityEventListener * @param event Arbitrary integer to represent the event, choosing the values is up to you * @param limitRange Limit the notification range to (currently) 20 blocks instead of the * tracking distance if true */ public static void initiateTileEntityEvent(TileEntity te, int event, boolean limitRange) { try { if (NetworkManager_initiateTileEntityEvent == null) NetworkManager_initiateTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateTileEntityEvent", TileEntity.class, Integer.TYPE, Boolean.TYPE); if (instance == null) instance = getInstance(); NetworkManager_initiateTileEntityEvent.invoke(instance, te, event, limitRange); } catch (Exception e) { throw new RuntimeException(e); } } /** * Immediately send an event for the specified Item to the clients in range. * * The item should implement INetworkItemEventListener to receive the event. * * If this method is being executed on the client (i.e. Singleplayer), it'll just call * INetworkItemEventListener.onNetworkEvent (if implemented by the item). * * @param player EntityPlayer holding the item * @param itemStack ItemStack containing the item * @param event Arbitrary integer to represent the event, choosing the values is up to you * @param limitRange Limit the notification range to (currently) 20 blocks instead of the * tracking distance if true */ public static void initiateItemEvent(EntityPlayer player, ItemStack itemStack, int event, boolean limitRange) { try { if (NetworkManager_initiateItemEvent == null) NetworkManager_initiateItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateItemEvent", EntityPlayer.class, ItemStack.class, Integer.TYPE, Boolean.TYPE); if (instance == null) instance = getInstance(); NetworkManager_initiateItemEvent.invoke(instance, player, itemStack, event, limitRange); } catch (Exception e) { throw new RuntimeException(e); } } // client -> server /** * Immediately send an event for the specified TileEntity to the server. * * This method doesn't do anything if executed on the server. * * @param te TileEntity to notify, should implement INetworkClientTileEntityEventListener * @param event Arbitrary integer to represent the event, choosing the values is up to you */ public static void initiateClientTileEntityEvent(TileEntity te, int event) { try { if (NetworkManager_initiateClientTileEntityEvent == null) NetworkManager_initiateClientTileEntityEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientTileEntityEvent", TileEntity.class, Integer.TYPE); if (instance == null) instance = getInstance(); NetworkManager_initiateClientTileEntityEvent.invoke(instance, te, event); } catch (Exception e) { throw new RuntimeException(e); } } /** * Immediately send an event for the specified Item to the clients in range. * * The item should implement INetworkItemEventListener to receive the event. * * This method doesn't do anything if executed on the server. * * @param itemStack ItemStack containing the item * @param event Arbitrary integer to represent the event, choosing the values is up to you */ public static void initiateClientItemEvent(ItemStack itemStack, int event) { try { if (NetworkManager_initiateClientItemEvent == null) NetworkManager_initiateClientItemEvent = Class.forName(getPackage() + ".core.network.NetworkManager").getMethod("initiateClientItemEvent", ItemStack.class, Integer.TYPE); if (instance == null) instance = getInstance(); NetworkManager_initiateClientItemEvent.invoke(instance, itemStack, event); } catch (Exception e) { throw new RuntimeException(e); } } /** * Get the base IC2 package name, used internally. * * @return IC2 package name, if unable to be determined defaults to ic2 */ private static String getPackage() { Package pkg = NetworkHelper.class.getPackage(); if (pkg != null) { String packageName = pkg.getName(); return packageName.substring(0, packageName.length() - ".api.network".length()); } return "ic2"; } /** * Get the NetworkManager instance, used internally. * * @return NetworkManager instance */ private static Object getInstance() { try { return Class.forName(getPackage() + ".core.IC2").getDeclaredField("network").get(null); } catch (Throwable e) { throw new RuntimeException(e); } } private static Object instance; private static Method NetworkManager_updateTileEntityField; private static Method NetworkManager_initiateTileEntityEvent; private static Method NetworkManager_initiateItemEvent; private static Method NetworkManager_initiateClientTileEntityEvent; private static Method NetworkManager_initiateClientItemEvent; }