package mekanism.common.base; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; /** * Implement this if your TileEntity has a specific sound. * @author AidanBrady * */ public interface IHasSound { @SideOnly(Side.CLIENT) public SoundWrapper getSound(); @SideOnly(Side.CLIENT) public boolean shouldPlaySound(); }