package mekanism.client.render.entity;
import mekanism.client.render.MekanismRenderer;
import mekanism.common.entity.EntityFlame;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
@SideOnly(Side.CLIENT)
public class RenderFlame extends Render
{
public void doRender(EntityFlame entity, double x, double y, double z, float f, float partialTick)
{
float alpha = (float)(entity.ticksExisted+partialTick)/(float)EntityFlame.LIFESPAN;
float size = (float)Math.pow(2*alpha, 2);
GL11.glPushMatrix();
MekanismRenderer.glowOn();
MekanismRenderer.blendOn();
GL11.glColor4f(1, 1, 1, 1-alpha);
bindTexture(getEntityTexture(entity));
GL11.glTranslatef((float)x, (float)y, (float)z);
GL11.glRotatef((entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTick) - 90F, 0.0F, 1.0F, 0.0F);
GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTick, 0.0F, 0.0F, 1.0F);
Tessellator tessellator = Tessellator.instance;
int i = 0;
float f2 = 0.0F;
float f3 = 0.5F;
float f4 = (float)(0 + i * 10) / 32F;
float f5 = (float)(5 + i * 10) / 32F;
float scale = 0.05625F*(0.8F+size);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glRotatef(45F, 1.0F, 0.0F, 0.0F);
GL11.glScalef(scale, scale, scale);
GL11.glTranslatef(-4F, 0.0F, 0.0F);
for(int j = 0; j < 4; j++)
{
GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F);
GL11.glNormal3f(0.0F, 0.0F, scale);
tessellator.startDrawingQuads();
tessellator.addVertexWithUV(-8D, -2D, 0.0D, f2, f4);
tessellator.addVertexWithUV(8D, -2D, 0.0D, f3, f4);
tessellator.addVertexWithUV(8D, 2D, 0.0D, f3, f5);
tessellator.addVertexWithUV(-8D, 2D, 0.0D, f2, f5);
tessellator.draw();
}
GL11.glDisable(GL12.GL_RESCALE_NORMAL);
MekanismRenderer.glowOff();
MekanismRenderer.blendOff();
GL11.glPopMatrix();
}
@Override
public void doRender(Entity entity, double x, double y, double z, float f, float partialTick)
{
doRender((EntityFlame)entity, x, y, z, f, partialTick);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
return new ResourceLocation("mekanism:render/Flame.png");
}
}