package mekanism.client.model; import mekanism.client.render.MekanismRenderer; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import org.lwjgl.opengl.GL11; public class ModelAtomicDisassembler extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape9; ModelRenderer Shape16; ModelRenderer Shape10; ModelRenderer Shape3; ModelRenderer Shape11; ModelRenderer Shape4; ModelRenderer Shape12; ModelRenderer Shape13; ModelRenderer Shape14; ModelRenderer Shape15; ModelRenderer Shape8; public ModelAtomicDisassembler() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 10); Shape1.addBox(0F, -1F, -3F, 1, 16, 1); Shape1.setRotationPoint(0F, 0F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 34, 9); Shape2.addBox(-0.5F, -3.5F, -3.5F, 2, 5, 2); Shape2.setRotationPoint(0F, 0F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape5 = new ModelRenderer(this, 42, 0); Shape5.addBox(0F, -4F, -4F, 1, 2, 10); Shape5.setRotationPoint(0F, 0F, 0F); Shape5.setTextureSize(64, 32); Shape5.mirror = true; setRotation(Shape5, 0F, 0F, 0F); Shape6 = new ModelRenderer(this, 24, 0); Shape6.addBox(-5F, -5.7F, -5.5F, 3, 3, 6); Shape6.setRotationPoint(0F, 0F, 0F); Shape6.setTextureSize(64, 32); Shape6.mirror = true; setRotation(Shape6, 0F, 0F, 0.7853982F); Shape7 = new ModelRenderer(this, 0, 0); Shape7.addBox(-0.5F, -6F, -7F, 2, 2, 8); Shape7.setRotationPoint(0F, 0F, 0F); Shape7.setTextureSize(64, 32); Shape7.mirror = true; setRotation(Shape7, 0F, 0F, 0F); Shape9 = new ModelRenderer(this, 60, 0); Shape9.addBox(0F, -0.5333334F, -9.6F, 1, 3, 1); Shape9.setRotationPoint(0F, 0F, 0F); Shape9.setTextureSize(64, 32); Shape9.mirror = true; setRotation(Shape9, -0.7853982F, 0F, 0F); Shape16 = new ModelRenderer(this, 58, 0); Shape16.addBox(0F, -9.58F, -4F, 1, 5, 2); Shape16.setRotationPoint(0F, 0F, 0F); Shape16.setTextureSize(64, 32); Shape16.mirror = true; setRotation(Shape16, 0.7853982F, 0F, 0F); Shape10 = new ModelRenderer(this, 12, 0); Shape10.addBox(-0.5F, -8.2F, -2.5F, 2, 1, 1); Shape10.setRotationPoint(0F, 0F, 0F); Shape10.setTextureSize(64, 32); Shape10.mirror = true; setRotation(Shape10, 0.7853982F, 0F, 0F); Shape3 = new ModelRenderer(this, 56, 0); Shape3.addBox(0F, -2.44F, -6.07F, 1, 2, 3); Shape3.setRotationPoint(0F, 0F, 0F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape11 = new ModelRenderer(this, 42, 14); Shape11.addBox(-0.5F, -0.5F, 3.5F, 2, 1, 1); Shape11.setRotationPoint(0F, -4F, 0F); Shape11.setTextureSize(64, 32); Shape11.mirror = true; setRotation(Shape11, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 30, 16); Shape4.addBox(-0.5F, -3.5F, -1.5F, 2, 1, 4); Shape4.setRotationPoint(0F, 0F, 0F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); Shape12 = new ModelRenderer(this, 42, 12); Shape12.addBox(-0.5F, -4.5F, 1.5F, 2, 1, 1); Shape12.setRotationPoint(0F, 0F, 0F); Shape12.setTextureSize(64, 32); Shape12.mirror = true; setRotation(Shape12, 0F, 0F, 0F); Shape13 = new ModelRenderer(this, 4, 10); Shape13.addBox(0F, -5.3F, 0F, 1, 1, 7); Shape13.setRotationPoint(0F, 0F, 0F); Shape13.setTextureSize(64, 32); Shape13.mirror = true; setRotation(Shape13, 0F, 0F, 0F); Shape14 = new ModelRenderer(this, 60, 0); Shape14.addBox(0F, -4F, 6F, 1, 1, 1); Shape14.setRotationPoint(0F, 0F, 0F); Shape14.setTextureSize(64, 32); Shape14.mirror = true; setRotation(Shape14, 0F, 0F, 0F); Shape15 = new ModelRenderer(this, 26, 9); Shape15.addBox(-0.5F, 15F, -3.5F, 2, 4, 2); Shape15.setRotationPoint(0F, 0F, 0F); Shape15.setTextureSize(64, 32); Shape15.mirror = true; setRotation(Shape15, 0F, 0F, 0F); Shape8 = new ModelRenderer(this, 37, 0); Shape8.addBox(0F, -2F, -2F, 1, 4, 1); Shape8.setRotationPoint(0F, 0F, 0F); Shape8.setTextureSize(64, 32); Shape8.mirror = true; setRotation(Shape8, 0F, 0F, 0F); } public void render(float size) { GL11.glPushMatrix(); MekanismRenderer.glowOn(); Shape3.render(size); Shape5.render(size); Shape9.render(size); Shape16.render(size); Shape14.render(size); MekanismRenderer.glowOff(); GL11.glPopMatrix(); Shape1.render(size); Shape2.render(size); Shape6.render(size); Shape7.render(size); Shape13.render(size); Shape10.render(size); Shape11.render(size); Shape4.render(size); Shape12.render(size); Shape15.render(size); Shape8.render(size); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }