package mekanism.client.render.tileentity;
import mekanism.client.model.ModelLaserAmplifier;
import mekanism.client.render.MekanismRenderer;
import mekanism.common.tile.TileEntityLaserTractorBeam;
import mekanism.common.util.MekanismUtils;
import mekanism.common.util.MekanismUtils.ResourceType;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import org.lwjgl.opengl.GL11;
public class RenderLaserTractorBeam extends TileEntitySpecialRenderer
{
private ModelLaserAmplifier model = new ModelLaserAmplifier();
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTick)
{
renderAModelAt((TileEntityLaserTractorBeam)tileEntity, x, y, z, partialTick);
}
private void renderAModelAt(TileEntityLaserTractorBeam tileEntity, double x, double y, double z, float partialTick)
{
GL11.glPushMatrix();
GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
bindTexture(MekanismUtils.getResource(ResourceType.RENDER, "LaserTractorBeam.png"));
switch(tileEntity.facing)
{
case 0:
GL11.glTranslatef(0.0F, -2.0F, 0.0F);
GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);
break;
case 5:
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
GL11.glTranslatef(1.0F, 0.0F, 0.0F);
GL11.glRotatef(90, 0.0F, 0.0F, -1.0F);
break;
case 4:
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
GL11.glTranslatef(-1.0F, 0.0F, 0.0F);
GL11.glRotatef(90, 0.0F, 0.0F, 1.0F);
break;
case 2:
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, -1.0F);
GL11.glRotatef(90, -1.0F, 0.0F, 0.0F);
break;
case 3:
GL11.glTranslatef(0.0F, -1.0F, 0.0F);
GL11.glTranslatef(0.0F, 0.0F, 1.0F);
GL11.glRotatef(90, 1.0F, 0.0F, 0.0F);
break;
}
GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);
MekanismRenderer.blendOn();
model.render(0.0625F);
MekanismRenderer.blendOff();
GL11.glPopMatrix();
}
}