/* * Copyright (c) 2013 Andrew Crocker * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package invtweaks.api.container; /** * Names for specific parts of containers. For unknown container types (such as mod containers), only INVENTORY and * CHEST sections are available. */ public enum ContainerSection { /** * The player's inventory */ INVENTORY, /** * The player's inventory (only the hotbar) */ INVENTORY_HOTBAR, /** * The player's inventory (all except the hotbar) */ INVENTORY_NOT_HOTBAR, /** * The chest or dispenser contents. Also used for unknown container contents. */ CHEST, /** * The crafting input */ CRAFTING_IN, /** * The crafting input, for containters that store it internally */ CRAFTING_IN_PERSISTENT, /** * The crafting output */ CRAFTING_OUT, /** * The armor slots */ ARMOR, /** * The furnace input */ FURNACE_IN, /** * The furnace output */ FURNACE_OUT, /** * The furnace fuel */ FURNACE_FUEL, /** * The enchantment table slot */ ENCHANTMENT, /** * The three bottles slots in brewing tables * NOTE: Do not use without also using BREWING_INGREDIENT. */ BREWING_BOTTLES, /** * The top slot in brewing tables * NOTE: Do not use without also using BREWING_BOTTLES. */ BREWING_INGREDIENT }