package pneumaticCraft.lib; public class TileEntityConstants{ public static final float CANNON_TURN_HIGH_SPEED = 3.0F; public static final float CANNON_TURN_LOW_SPEED = 0.5F; public static final float CANNON_SLOW_ANGLE = 20F;// the cannon starts to // turn at the slow speed // from x angle from // destination angle. public static final float ELEVATOR_SPEED_SLOW = 0.02F; public static final float ELEVATOR_SPEED_FAST = 0.05F; public static final float ELEVATOR_SLOW_EXTENSION = 0.5F; public static final float PNEUMATIC_DOOR_SPEED_SLOW = 0.01F; public static final float PNEUMATIC_DOOR_SPEED_FAST = 0.04F; public static final float PNEUMATIC_DOOR_EXTENSION = 0.2F; public static final int RANGE_PNEUMATIC_DOOR_BASE = 2; public static final float ASSEMBLY_IO_UNIT_ARM_SPEED = 1.0F; public static final float ASSEMBLY_IO_UNIT_CLAW_SPEED = 0.05F; public static final float ASSEMBLY_DRILL_ACCELERATION = 1F; public static final float ASSEMBLY_DRILL_MAX_SPEED = 100F; public static final int LIGHT_BOX_0_100_TIME = 600; //seconds. public static final int PCB_ETCH_TIME = 300; //seconds public static final float NETWORK_NORMAL_BRIDGE_SPEED = 0.02F;//*100 % / tick public static final float NETWORK_AI_BRIDGE_SPEED = 0.03F;//*100 % / tick public static final float NETWORK_NOTE_RATING_MULTIPLIER = 1.2F; public static final int SECURITY_STATION_MAX_RANGE = 16; public static final int SECURITY_STATION_REBOOT_TIME = 1200;//ticks public static final double PACKET_UPDATE_DISTANCE = 64D;//maximum client distance before clients aren't being sent anymore from the server. }