// Date: 28-10-2014 15:33:51 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package pneumaticCraft.common.thirdparty.cofh; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import pneumaticCraft.client.model.IBaseModel; import pneumaticCraft.lib.Textures; public class ModelPneumaticDynamo extends ModelBase implements IBaseModel{ //fields ModelRenderer base; ModelRenderer top; public ModelPneumaticDynamo(){ textureWidth = 64; textureHeight = 64; base = new ModelRenderer(this, 0, 0); base.addBox(0F, 0F, 0F, 16, 10, 16); base.setRotationPoint(-8F, 14F, -8F); base.setTextureSize(64, 64); base.mirror = true; setRotation(base, 0F, 0F, 0F); top = new ModelRenderer(this, 0, 27); top.addBox(0F, 0F, 0F, 8, 8, 8); top.setRotationPoint(-4F, 8F, -4F); top.setTextureSize(64, 64); top.mirror = true; setRotation(top, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); base.render(f5); top.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void renderStatic(float size, TileEntity te){ if(te != null) { GL11.glTranslated(0.5, 0.5, 0); GL11.glRotated(90, 1, 0, 0); GL11.glTranslated(-0.5, -1, -0.5); } base.render(size); top.render(size); } @Override public void renderDynamic(float size, TileEntity te, float partialTicks){} @Override public ResourceLocation getModelTexture(TileEntity tile){ return tile != null && ((TileEntityPneumaticDynamo)tile).isEnabled ? Textures.MODEL_PNEUMATIC_DYNAMO_ON : Textures.MODEL_PNEUMATIC_DYNAMO_OFF; } @Override public boolean rotateModelBasedOnBlockMeta(){ return true; } }