package pneumaticCraft.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import pneumaticCraft.lib.Textures; public class ModelPneumaticCilinder extends ModelBase implements IBaseModel{ // fields ModelRenderer Base; ModelRenderer Cilinder; ModelRenderer Input1; ModelRenderer Input2; public ModelPneumaticCilinder(){ textureWidth = 64; textureHeight = 32; Base = new ModelRenderer(this, 0, 0); Base.addBox(0F, 0F, 0F, 3, 9, 3); Base.setRotationPoint(-1.5F, 14F, -1.5F); Base.setTextureSize(64, 32); Base.mirror = true; setRotation(Base, 0F, 0F, 0F); Cilinder = new ModelRenderer(this, 0, 12); Cilinder.addBox(0F, 0F, 0F, 2, 5, 2); Cilinder.setRotationPoint(-1F, 9F, -1F); Cilinder.setTextureSize(64, 32); Cilinder.mirror = true; setRotation(Cilinder, 0F, 0F, 0F); Input1 = new ModelRenderer(this, 0, 19); Input1.addBox(0F, 0F, 0F, 1, 1, 1); Input1.setRotationPoint(-0.5F, 21F, -2.5F); Input1.setTextureSize(64, 32); Input1.mirror = true; setRotation(Input1, 0F, 0F, 0F); Input2 = new ModelRenderer(this, 0, 19); Input2.addBox(0F, 0F, 0F, 1, 1, 1); Input2.setRotationPoint(-0.5F, 15F, -2.5F); Input2.setTextureSize(64, 32); Input2.mirror = true; setRotation(Input2, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Base.render(f5); Cilinder.render(f5); Input1.render(f5); Input2.render(f5); } @Override public void renderStatic(float size, TileEntity tile){ renderModel(size); } public void renderModel(float size){ Base.render(size); Cilinder.render(size); Input1.render(size); Input2.render(size); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public ResourceLocation getModelTexture(TileEntity tile){ return Textures.MODEL_PNEUMATIC_CILINDER; } @Override public boolean rotateModelBasedOnBlockMeta(){ return false; } @Override public void renderDynamic(float size, TileEntity te, float partialTicks){ } }