package powercrystals.minefactoryreloaded.api; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraftforge.fluids.FluidStack; /** * @author skyboy026 * * Defines an ItemStack or a FluidStack that is the result of an entity being ranched */ public final class RanchedItem { private final ItemStack item; private final FluidStack fluid; public RanchedItem(Block item, int amount, int meta) { this(new ItemStack(item, amount, meta)); } public RanchedItem(Block item, int amount) { this(new ItemStack(item, amount)); } public RanchedItem(Block item) { this(new ItemStack(item)); } public RanchedItem(Item item, int amount, int meta) { this(new ItemStack(item, amount, meta)); } public RanchedItem(Item item, int amount) { this(new ItemStack(item, amount)); } public RanchedItem(Item item) { this(new ItemStack(item)); } public RanchedItem(ItemStack item) { this.item = item; fluid = null; } public RanchedItem(FluidStack fluid) { this.fluid = fluid; item = null; } public boolean hasFluid() { return item == null & fluid != null; } public Object getResult() { return item == null ? fluid : item; } }