package pneumaticCraft.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import pneumaticCraft.lib.Textures; public class ModelSafetyValve extends ModelBase implements IBaseModel{ // fields ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; public ModelSafetyValve(){ textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 3, 3, 2); Shape1.setRotationPoint(-1.5F, 14.5F, 2F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 0); Shape2.addBox(0F, 0F, 0F, 2, 2, 3); Shape2.setRotationPoint(-1F, 15F, 4F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 0, 0); Shape3.addBox(0F, 0F, 0F, 1, 1, 3); Shape3.setRotationPoint(2F, 15.5F, 4F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, -0.5934119F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); } public void renderModel(float size){ Shape1.render(size); Shape2.render(size); Shape3.render(size); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void renderStatic(float size, TileEntity tile){ renderModel(size); } @Override public ResourceLocation getModelTexture(TileEntity tile){ return Textures.MODEL_GREY_TEXTURE; } @Override public boolean rotateModelBasedOnBlockMeta(){ return false; } @Override public void renderDynamic(float size, TileEntity te, float partialTicks){ // TODO Auto-generated method stub } }