// Date: 26-5-2013 0:50:38 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package pneumaticCraft.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelFlowDetector extends ModelBase{ // fields ModelRenderer Shape1; ModelRenderer Shape2; public ModelFlowDetector(){ textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 3, 4, 1); Shape1.setRotationPoint(-1.5F, 14F, 3F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 5); Shape2.addBox(0F, 0F, 0F, 3, 4, 1); Shape2.setRotationPoint(-1.5F, 14F, 3F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); } public void renderModel(float size, boolean emittingRedstone){ // Shape1.render(size); if(emittingRedstone) { Shape2.render(size); } else { Shape1.render(size); } } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }