package pneumaticCraft.client.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import org.lwjgl.opengl.GL11; public class ModelPressureRegulator extends ModelBase{ // fields ModelRenderer Shape1; ModelRenderer Valve; public ModelPressureRegulator(){ textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 0); Shape1.addBox(0F, 0F, 0F, 7, 7, 7); Shape1.setRotationPoint(-3.5F, 12.5F, -3.5F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Valve = new ModelRenderer(this, 0, 20); Valve.addBox(0F, 0F, 0F, 3, 8, 4); Valve.setRotationPoint(-1.5F, 12F, 0F); Valve.setTextureSize(64, 32); Valve.mirror = true; setRotation(Valve, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){ super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Valve.render(f5); } public void renderModel(float size, float shift){ Shape1.render(size); GL11.glPushMatrix(); GL11.glTranslated(0, 0, shift); Valve.render(size); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotatef(180, 0, 1, 0); GL11.glTranslated(0, 0, shift); Valve.render(size); GL11.glPopMatrix(); } private void setRotation(ModelRenderer model, float x, float y, float z){ model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }