package pneumaticCraft.common.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import net.minecraftforge.common.util.ForgeDirection; import pneumaticCraft.common.AchievementHandler; import pneumaticCraft.common.block.Blockss; import pneumaticCraft.common.fluid.Fluids; import pneumaticCraft.common.item.Itemss; import pneumaticCraft.common.tileentity.TileEntityGasLift; public class ContainerGasLift extends ContainerPneumaticBase<TileEntityGasLift>{ public ContainerGasLift(InventoryPlayer inventoryPlayer, TileEntityGasLift te){ super(te); // add the upgrade slots for(int i = 0; i < 2; i++) { for(int j = 0; j < 2; j++) { addSlotToContainer(new SlotUpgrade(te, i * 2 + j, 11 + j * 18, 29 + i * 18)); } } addSlotToContainer(new Slot(te, 4, 55, 48){ @Override public boolean isItemValid(ItemStack stack){ return stack != null && stack.isItemEqual(new ItemStack(Blockss.pressureTube)); } }); // Add the player's inventory slots to the container for(int inventoryRowIndex = 0; inventoryRowIndex < 3; ++inventoryRowIndex) { for(int inventoryColumnIndex = 0; inventoryColumnIndex < 9; ++inventoryColumnIndex) { addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 84 + inventoryRowIndex * 18)); } } // Add the player's action bar slots to the container for(int actionBarSlotIndex = 0; actionBarSlotIndex < 9; ++actionBarSlotIndex) { addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 142)); } if(te.getTankInfo(ForgeDirection.UP)[0].fluid != null && te.getTankInfo(ForgeDirection.UP)[0].fluid.getFluid() == Fluids.oil) { AchievementHandler.giveAchievement(inventoryPlayer.player, new ItemStack(Fluids.getBucket(Fluids.oil))); } } @Override public boolean canInteractWith(EntityPlayer player){ return te.isUseableByPlayer(player); //return te.isGuiUseableByPlayer(player); } /** * @param itemStack * ItemStack to merge into inventory * @param start * minimum slot to attempt fill * @param end * maximum slot to attempt fill * @param backwards * go backwards * @return true if stacks merged successfully public boolean * mergeItemStack(itemStack, start, end, backwards) */ @Override public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2){ ItemStack var3 = null; Slot var4 = (Slot)inventorySlots.get(par2); if(var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if(par2 < 5) { if(!mergeItemStack(var5, 5, 41, false)) return null; var4.onSlotChange(var5, var3); } else { if(var5.getItem() == Itemss.machineUpgrade) { if(!mergeItemStack(var5, 0, 4, false)) return null; } if(((Slot)inventorySlots.get(4)).isItemValid(var5)) { if(!mergeItemStack(var5, 4, 5, false)) return null; } var4.onSlotChange(var5, var3); } if(var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if(var5.stackSize == var3.stackSize) return null; var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } @Override public void onContainerClosed(EntityPlayer par1EntityPlayer){ super.onContainerClosed(par1EntityPlayer); // te.closeGUI(); } }