package pneumaticCraft.client.render.item; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import pneumaticCraft.client.model.ModelPneumaticCilinder; import pneumaticCraft.lib.Textures; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderItemPneumaticCilinder implements IItemRenderer{ private final ModelPneumaticCilinder model; public RenderItemPneumaticCilinder(){ model = new ModelPneumaticCilinder(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type){ return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper){ return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data){ switch(type){ case ENTITY: { render(0.0F, 0.0F, 1.0F, 1.0F); return; } case EQUIPPED: { render(0.5F, -0.8F, 1.7F, 1.0F); return; } case EQUIPPED_FIRST_PERSON: { render(0.7F, -0.7F, 1.9F, 1.0F); return; } case INVENTORY: { render(0.0F, 0.0F, 1.0F, 1.5F); return; } default: return; } } private void render(float x, float y, float z, float scale){ GL11.glPushMatrix(); GL11.glRotatef(-90F, 1F, 0, 0); // GL11.glDisable(GL11.GL_LIGHTING); // Scale, Translate, Rotate GL11.glScalef(scale, scale, scale); GL11.glTranslatef(x, y, z); GL11.glRotatef(-90F, 1F, 0, 0); // Bind texture FMLClientHandler.instance().getClient().getTextureManager().bindTexture(Textures.MODEL_PNEUMATIC_CILINDER); // Render model.renderModel(1F / 16F); // GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }