/******************************************************************************* * Copyright 2011-2014 SirSengir * * This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details. ******************************************************************************/ package forestry.api.apiculture; public interface IBeeModifier { /** * @param genome Genome of the bee this modifier is called for. * @param currentModifier Current modifier. * @return Float used to modify the base territory. */ float getTerritoryModifier(IBeeGenome genome, float currentModifier); /** * @param genome Genome of the bee this modifier is called for. * @param mate * @param currentModifier Current modifier. * @return Float used to modify the base mutation chance. */ float getMutationModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier); /** * @param genome Genome of the bee this modifier is called for. * @param currentModifier Current modifier. * @return Float used to modify the life span of queens. */ float getLifespanModifier(IBeeGenome genome, IBeeGenome mate, float currentModifier); /** * @param genome Genome of the bee this modifier is called for. * @param currentModifier Current modifier. * @return Float modifying the production speed of queens. */ float getProductionModifier(IBeeGenome genome, float currentModifier); /** * @param genome Genome of the bee this modifier is called for. * @return Float modifying the flowering of queens. */ float getFloweringModifier(IBeeGenome genome, float currentModifier); /** * @param genome Genome of the bee this modifier is called for. * @return Float modifying the chance for a swarmer queen to die off. */ float getGeneticDecay(IBeeGenome genome, float currentModifier); /** * @return Boolean indicating if housing can ignore rain */ boolean isSealed(); /** * @return Boolean indicating if housing can ignore darkness/night */ boolean isSelfLighted(); /** * @return Boolean indicating if housing can ignore not seeing the sky */ boolean isSunlightSimulated(); /** * @return Boolean indicating whether this housing simulates the nether */ boolean isHellish(); }