package pneumaticCraft.client.render.item; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; import pneumaticCraft.PneumaticCraft; import pneumaticCraft.client.model.entity.ModelDroneMinigun; import pneumaticCraft.client.render.RenderProgressingLine; import pneumaticCraft.client.util.RenderUtils; import pneumaticCraft.common.item.ItemMinigun; import pneumaticCraft.common.item.Itemss; import pneumaticCraft.common.minigun.Minigun; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class RenderItemMinigun implements IItemRenderer{ private final ModelDroneMinigun model; private final RenderProgressingLine minigunFire = new RenderProgressingLine().setProgress(1); public RenderItemMinigun(){ model = new ModelDroneMinigun(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type){ return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper){ return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data){ GL11.glTranslated(0, 0.7, 0); switch(type){ case ENTITY: { render(0.0F, 0.0F, 1.0F, 1.0F, item); return; } case EQUIPPED: { GL11.glRotatef(240F, 0, 1F, 0); render(0.1F, 0.6F, 1.3F, 2.0F, item); return; } case EQUIPPED_FIRST_PERSON: { GL11.glRotatef(150F, 0, 1F, 0); GL11.glRotated(-10, 1, 0, 0); ItemStack heldStack = PneumaticCraft.proxy.getPlayer().getCurrentEquippedItem(); if(heldStack != null && heldStack.getItem() == Itemss.minigun) { item = heldStack; } render(-0.5F, 0.6F, 2.1F, 1.0F, item); renderEffects(item); return; } case INVENTORY: { render(0.0F, 0.0F, 1.0F, 1.0F, item); return; } default: return; } } private void renderEffects(ItemStack stack){ EntityPlayer player = Minecraft.getMinecraft().thePlayer; Minigun minigun = ((ItemMinigun)Itemss.minigun).getMinigun(stack, player); if(minigun.isMinigunActivated() && minigun.getMinigunSpeed() == Minigun.MAX_GUN_SPEED) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_LIGHTING); RenderUtils.glColorHex(0xFF000000 | minigun.getAmmoColor()); for(int i = 0; i < 5; i++) { minigunFire.startX = -0.5; minigunFire.startY = 0.6; minigunFire.startZ = 0.4; minigunFire.endX = 0.2 * (player.getRNG().nextDouble() - 0.5) - 1; minigunFire.endY = 0.2 * (player.getRNG().nextDouble() - 0.5); minigunFire.endZ = 7; minigunFire.render(); } GL11.glColor4d(1, 1, 1, 1); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); } } private void render(float x, float y, float z, float scale, ItemStack stack){ GL11.glPushMatrix(); GL11.glRotatef(-90F, 1F, 0, 0); GL11.glScalef(scale, scale, scale); GL11.glTranslatef(x, y, z); GL11.glRotatef(-90F, 1F, 0, 0); Minigun minigun = ((ItemMinigun)stack.getItem()).getMinigun(stack, PneumaticCraft.proxy.getPlayer()); model.renderMinigun(minigun, 1 / 16F, 0, false); minigun.render(0, 0, 0, 0.6D); GL11.glPopMatrix(); } }