package pneumaticCraft.common.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import pneumaticCraft.common.item.Itemss; import pneumaticCraft.common.tileentity.TileEntitySentryTurret; public class ContainerSentryTurret extends ContainerPneumaticBase<TileEntitySentryTurret>{ public ContainerSentryTurret(InventoryPlayer inventoryPlayer, TileEntitySentryTurret te){ super(te); // Add the hopper slots. for(int i = 0; i < 4; i++) addSlotToContainer(new SlotInventoryLimiting(te, i + 4, 80 + i * 18, 29)); // add the upgrade slots addSlotToContainer(new SlotUpgrade(te, 0, 23, 29)); addSlotToContainer(new SlotUpgrade(te, 1, 41, 29)); addSlotToContainer(new SlotUpgrade(te, 2, 23, 47)); addSlotToContainer(new SlotUpgrade(te, 3, 41, 47)); // Add the player's inventory slots to the container for(int inventoryRowIndex = 0; inventoryRowIndex < 3; ++inventoryRowIndex) { for(int inventoryColumnIndex = 0; inventoryColumnIndex < 9; ++inventoryColumnIndex) { addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 84 + inventoryRowIndex * 18)); } } // Add the player's action bar slots to the container for(int actionBarSlotIndex = 0; actionBarSlotIndex < 9; ++actionBarSlotIndex) { addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 142)); } } @Override public boolean canInteractWith(EntityPlayer player){ return te.isUseableByPlayer(player); } /** * @param itemStack * ItemStack to merge into inventory * @param start * minimum slot to attempt fill * @param end * maximum slot to attempt fill * @param backwards * go backwards * @return true if stacks merged successfully public boolean * mergeItemStack(itemStack, start, end, backwards) */ @Override public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2){ ItemStack var3 = null; Slot var4 = (Slot)inventorySlots.get(par2); if(var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if(par2 < 8) { if(!mergeItemStack(var5, 8, 44, false)) return null; var4.onSlotChange(var5, var3); } else { if(var5.getItem() == Itemss.machineUpgrade) { if(!mergeItemStack(var5, 4, 8, false)) return null; } else if(var5.getItem() == Itemss.gunAmmo) { if(!mergeItemStack(var5, 0, 4, false)) return null; } var4.onSlotChange(var5, var3); } if(var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if(var5.stackSize == var3.stackSize) return null; var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } }