/******************************************************************************* * Copyright 2011-2014 SirSengir * * This work (the API) is licensed under the "MIT" License, see LICENSE.txt for details. ******************************************************************************/ package forestry.api.core; /** * Many things Forestry use temperature and humidity of a biome to determine whether they can or how they can work or spawn at a given location. * * This enum concerns humidity. */ public enum EnumHumidity { ARID("Arid"), NORMAL("Normal"), DAMP("Damp"); public final String name; private EnumHumidity(String name) { this.name = name; } public String getName() { return this.name; } /** * Determines the EnumHumidity given a floating point representation of Minecraft Rainfall. * To check if rainfall is possible in a biome, use BiomeHelper.canRainOrSnow(). * @param rawHumidity raw rainfall value * @return EnumHumidity corresponding to rainfall value */ public static EnumHumidity getFromValue(float rawHumidity) { if (rawHumidity > 0.85f) { // matches BiomeGenBase.isHighHumidity() return DAMP; } else if (rawHumidity >= 0.3f) { return NORMAL; } else { return ARID; } } }