package pneumaticCraft.common.block; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import pneumaticCraft.common.tileentity.TileEntityUniversalSensor; import pneumaticCraft.lib.BBConstants; import pneumaticCraft.proxy.CommonProxy.EnumGuiId; public class BlockUniversalSensor extends BlockPneumaticCraftModeled{ public BlockUniversalSensor(Material par2Material){ super(par2Material); } @Override public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4){ setBlockBounds(BBConstants.UNIVERSAL_SENSOR_MIN_POS, 0F, BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS_TOP, BBConstants.UNIVERSAL_SENSOR_MAX_POS); } @Override public void addCollisionBoxesToList(World world, int i, int j, int k, AxisAlignedBB axisalignedbb, List arraylist, Entity par7Entity){ setBlockBounds(BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MIN_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS, BBConstants.UNIVERSAL_SENSOR_MAX_POS_TOP, BBConstants.UNIVERSAL_SENSOR_MAX_POS); super.addCollisionBoxesToList(world, i, j, k, axisalignedbb, arraylist, par7Entity); setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); } @Override protected Class<? extends TileEntity> getTileEntityClass(){ return TileEntityUniversalSensor.class; } @Override public EnumGuiId getGuiID(){ return EnumGuiId.UNIVERSAL_SENSOR; } protected boolean isRotable(){ return true; } /** * Returns true if the block is emitting direct/strong redstone power on the * specified side. Args: World, X, Y, Z, side. Note that the side is * reversed - eg it is 1 (up) when checking the bottom of the block. */ @Override public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){ return 0; } /** * Returns true if the block is emitting indirect/weak redstone power on the * specified side. If isBlockNormalCube returns true, standard redstone * propagation rules will apply instead and this will not be called. Args: * World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) * when checking the bottom of the block. */ @Override public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5){ TileEntity te = par1IBlockAccess.getTileEntity(par2, par3, par4); if(te instanceof TileEntityUniversalSensor) { TileEntityUniversalSensor teUs = (TileEntityUniversalSensor)te; return teUs.redstoneStrength; } return 0; } @Override public boolean canProvidePower(){ return true; } }