package powercrystals.minefactoryreloaded.api; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; /** * @author PowerCrystals * * Defines a fertilizable block, and the process to fertilize it. You can assume that you will never have to check that block ID matches the one returned by * getFertilizableBlockId(). */ public interface IFactoryFertilizable { /** * @return The block this instance is managing. */ public Block getPlant(); /** * @param world The world this block belongs to. * @param x The X coordinate of this block. * @param y The Y coordinate of this block. * @param z The Z coordinate of this block. * @param fertilizerType The kind of fertilizer being used. * @return True if the block at (x,y,z) can be fertilized with the given type of fertilizer. */ public boolean canFertilize(World world, int x, int y, int z, FertilizerType fertilizerType); /** * @param world The world this block belongs to. * @param rand A Random instance to use when fertilizing, if necessary. * @param x The X coordinate of this block. * @param y The Y coordinate of this block. * @param z The Z coordinate of this block. * @param fertilizerType The kind of fertilizer being used. * @return True if fertilization was successful. If false, the Fertilizer will not consume a fertilizer item and will not drain power. */ public boolean fertilize(World world, Random rand, int x, int y, int z, FertilizerType fertilizerType); }