package pneumaticCraft.common.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; import pneumaticCraft.common.item.Itemss; import pneumaticCraft.common.tileentity.TileEntitySecurityStation; public class ContainerSecurityStationInventory extends ContainerPneumaticBase<TileEntitySecurityStation>{ public ContainerSecurityStationInventory(InventoryPlayer inventoryPlayer, TileEntitySecurityStation te){ super(te); //add the network slots for(int i = 0; i < 7; i++) { for(int j = 0; j < 5; j++) { addSlotToContainer(new SlotItemSpecific(te, Itemss.networkComponent, j + i * 5, 17 + j * 18, 22 + i * 18)); } } // add the upgrade slots for(int i = 0; i < 2; i++) { for(int j = 0; j < 2; j++) { addSlotToContainer(new SlotUpgrade(te, i * 2 + j + TileEntitySecurityStation.UPGRADE_SLOT_START, 128 + j * 18, 62 + i * 18)); } } // Add the player's inventory slots to the container for(int inventoryRowIndex = 0; inventoryRowIndex < 3; ++inventoryRowIndex) { for(int inventoryColumnIndex = 0; inventoryColumnIndex < 9; ++inventoryColumnIndex) { addSlotToContainer(new Slot(inventoryPlayer, inventoryColumnIndex + inventoryRowIndex * 9 + 9, 8 + inventoryColumnIndex * 18, 157 + inventoryRowIndex * 18)); } } // Add the player's action bar slots to the container for(int actionBarSlotIndex = 0; actionBarSlotIndex < 9; ++actionBarSlotIndex) { addSlotToContainer(new Slot(inventoryPlayer, actionBarSlotIndex, 8 + actionBarSlotIndex * 18, 215)); } } /** * @param itemStack * ItemStack to merge into inventory * @param start * minimum slot to attempt fill * @param end * maximum slot to attempt fill * @param backwards * go backwards * @return true if stacks merged successfully public boolean * mergeItemStack(itemStack, start, end, backwards) */ @Override public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2){ ItemStack var3 = null; Slot var4 = (Slot)inventorySlots.get(par2); if(var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if(par2 < 39) { if(!mergeItemStack(var5, 39, 74, false)) return null; var4.onSlotChange(var5, var3); } else { if(var3.getItem() == Itemss.machineUpgrade) { if(!mergeItemStack(var5, 35, 39, false)) return null; } else if(var3.getItem() == Itemss.networkComponent) { if(!mergeItemStack(var5, 0, 35, false)) return null; } var4.onSlotChange(var5, var3); } if(var5.stackSize == 0) { var4.putStack((ItemStack)null); } else { var4.onSlotChanged(); } if(var5.stackSize == var3.stackSize) return null; var4.onPickupFromSlot(par1EntityPlayer, var5); } return var3; } }