package vooga.towerdefense.util; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.geom.Point2D; import util.Location; import vooga.towerdefense.util.Pixmap; import util.Vector; /** * This class represents a shape that moves on its own. * * Note, Sprite is a technical term: * http://en.wikipedia.org/wiki/Sprite_(computer_graphics) * * @author Robert C. Duvall * @author Leonard K. Ng'eno */ public abstract class Sprite { // canonical directions for a collision public static final int RIGHT_DIRECTION = 0; public static final int UP_DIRECTION = 90; public static final int LEFT_DIRECTION = 180; public static final int DOWN_DIRECTION = 270; // state private Location myCenter; private Vector myVelocity; private Dimension mySize; private Pixmap myView; // keep copies of the original state so shape can be reset as needed private Location myOriginalCenter; private Vector myOriginalVelocity; private Dimension myOriginalSize; private Pixmap myOriginalView; // cached for efficiency private Rectangle myBounds; /** * Create a shape at the given position, with the given size. */ public Sprite(Pixmap image, Location center, Dimension size) { this(image, center, size, new Vector()); } /** * Create a shape at the given position, with the given size, velocity, and * color. */ public Sprite(Pixmap image, Location center, Dimension size, Vector velocity) { // make copies just to be sure no one else has access myOriginalCenter = new Location(center); myOriginalSize = new Dimension(size); myOriginalVelocity = new Vector(velocity); myOriginalView = new Pixmap(image); reset(); resetBounds(); } /** * Resets shape's center. */ public void setCenter(double x, double y) { myCenter.setLocation(x, y); resetBounds(); } /** * Returns shape's x coordinate in pixels. */ public double getX() { return myCenter.getX(); } /** * Returns shape's y-coordinate in pixels. */ public double getY() { return myCenter.getY(); } /** * Returns shape's left-most coordinate in pixels. */ public double getLeft() { return myCenter.getX() - mySize.width / 2; } /** * Returns shape's top-most coordinate in pixels. */ public double getTop() { return myCenter.getY() - mySize.height / 2; } /** * Returns shape's right-most coordinate in pixels. */ public double getRight() { return myCenter.getX() + mySize.width / 2; } /** * Returns shape's bottom-most coordinate in pixels. */ public double getBottom() { return myCenter.getY() + mySize.height / 2; } /** * Returns shape's width in pixels. */ public double getWidth() { return mySize.getWidth(); } /** * Returns shape's height in pixels. */ public double getHeight() { return mySize.getHeight(); } /** * Scales shape's size by the given factors. */ public void scale(double widthFactor, double heightFactor) { mySize.setSize(mySize.width * widthFactor, mySize.height * heightFactor); resetBounds(); } /** * Resets shape's size. */ public void setSize(int width, int height) { mySize.setSize(width, height); resetBounds(); } /** * * @return Sprite's size */ public Dimension getSize() { return new Dimension(mySize.width, mySize.height); } /** * Returns shape's velocity. */ public Vector getVelocity() { return myVelocity; } /** * Resets shape's velocity. */ public void setVelocity(double angle, double magnitude) { myVelocity = new Vector(angle, magnitude); } /** * Resets shape's velocity. */ public void setVelocity(Vector newVect) { myVelocity = new Vector(newVect); } /** * Resets shape's image. */ public void setView(Pixmap image) { if (image != null) { myView = image; } } /** * Returns rectangle that encloses this shape. */ public Rectangle getBounds() { return myBounds; } /** * Returns true if the given point is within a rectangle representing this * shape. */ public boolean intersects(Sprite other) { return this.intersects(other.getCenter()) || this.intersects(this.getCenter()) || getBounds().intersects(other.getBounds()); } /** * Returns true if the given point is within a rectangle representing this * shape. */ public boolean intersects(Point2D pt) { return getBounds().contains(pt); } // FIXME: This will break many, many things if it is ever called, so we // should fix it. -Matthew /** * Reset shape back to its original values. */ public void reset() { myCenter = new Location(myOriginalCenter); mySize = new Dimension(myOriginalSize); myVelocity = new Vector(myOriginalVelocity); myView = new Pixmap(myOriginalView); } /** * Display this shape on the screen. */ public void paint(Graphics2D pen) { myView.paint(pen, myCenter, mySize); } /** * Returns rectangle that encloses this shape. */ protected void resetBounds() { myBounds = new Rectangle((int) getLeft(), (int) getTop(), mySize.width, mySize.height); } /** * Returns approximate direction from center of rectangle to side which was * hit or NaN if no hit took place. */ protected double getHitDirection(Rectangle bounds) { // double angle = Vector.angleBetween(myCenter, new // Location(bounds.getCenterX(), // bounds.getCenterY())); // BUGBUG: FIX ME --- this is very imperfect, but sort of works for now if (bounds.contains(new Location(getLeft(), getY()))) return RIGHT_DIRECTION; else if (bounds.contains(new Location(getX(), getBottom()))) return UP_DIRECTION; else if (bounds.contains(new Location(getRight(), getY()))) return LEFT_DIRECTION; else if (bounds.contains(new Location(getX(), getTop()))) return DOWN_DIRECTION; return 0; // return Double.NaN; } public void turnTo(Location loc) { getVelocity().setDirection( getVelocity().getDirection() + Vector.angleBetween(myCenter, loc)); } public Location getCenter() { return myCenter; } public Pixmap getPixmap() { return myView; } }