package vooga.scroller.level_editor.level_state; import java.awt.Dimension; import java.awt.Graphics2D; import vooga.scroller.level_management.SpriteManager; import vooga.scroller.sprites.state.SpriteState; import vooga.scroller.view.GameView; /** * Default State for a level. * * @author Scott Valentine * */ public class DefaultState implements LevelState { private SpriteManager mySpriteManager; public DefaultState(SpriteManager spriteManager){ mySpriteManager = spriteManager; } @Override public void paint (Graphics2D pen) { mySpriteManager.paint(pen); } @Override public void update (double elapsedTime, Dimension bounds, GameView gameView) { mySpriteManager.updateSprites(elapsedTime, bounds, gameView); } }