package vooga.rts.util;
import java.awt.Graphics2D;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.geom.Point2D;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import vooga.rts.resourcemanager.ResourceManager;
/**
* This class represents an image on the screen and
* adds some utility functions to the Image class.
*
* Note, Java only supports the formats: png, jpg, gif.
*
* @author Robert C. Duvall
*/
public class Pixmap {
private java.awt.Image myImage;
private String myFileName;
/**
* Create an image from the given filename.
*/
public Pixmap (String fileName) {
setImage(fileName);
}
/**
* Create an image from the given filename.
*/
public Pixmap (Image image) {
myImage = image;
}
/**
* Create a copy of image from the given other image.
*/
public Pixmap (Pixmap other) {
//this(other.myFileName);
this(other.myImage);
}
/**
* Set this image to the image referred to by the given filename.
*/
public void setImage (String fileName) {
myImage = ResourceManager.getInstance().<BufferedImage> getFile(fileName, BufferedImage.class);
myFileName = fileName;
}
/**
* Describes how to draw the image rotated on the screen.
*/
public void paint (Graphics2D pen, Point2D center, Dimension size, double angle) {
// save current state of the graphics area
AffineTransform old = new AffineTransform(pen.getTransform());
// move graphics area to center of this shape
pen.translate(center.getX(), center.getY());
// rotate area about this shape
pen.rotate(angle);
// draw as usual (i.e., rotated)
pen.drawImage(myImage, -size.width / 2, -size.height / 2, size.width, size.height, null);
//pen.drawImage(myImage, 0, 0, size.width, size.height, null);
// restore graphics area to its old state, so our changes have no lasting effects
pen.setTransform(old);
}
//public void paint ()
public Dimension getMyDimension() {
return new Dimension(myImage.getWidth(null), myImage.getHeight(null));
}
public int getWidth() {
return myImage.getWidth(null);
}
public int getHeight() {
return myImage.getHeight(null);
}
/**
* Describes how to draw the image on the screen.
*/
public void paint (Graphics2D pen, Point2D center) {
paint(pen, center, null, 0);
}
/**
* Describes how to draw the image on the screen.
*/
public void paint (Graphics2D pen, Point2D center, Dimension size) {
paint(pen, center, size, 0);
}
public Image getImage() {
return myImage;
}
}