package vooga.scroller.marioGame; import java.awt.Dimension; import arcade.games.ArcadeInteraction; import arcade.games.GameData; import arcade.games.UserGameData; import vooga.scroller.collision_manager.VisitLibrary; import vooga.scroller.level_management.splash_page.SplashPage; import vooga.scroller.marioGame.splash_page.MarioSplashPage; import vooga.scroller.marioGame.spritesDefinitions.MarioLib; import vooga.scroller.marioGame.spritesDefinitions.collisions.MarioVisitMethods; import vooga.scroller.marioGame.spritesDefinitions.players.Mario; import vooga.scroller.model.ScrollerGame; import vooga.scroller.scrollingmanager.ScrollingManager; import vooga.scroller.scrollingmanager.UniScrollingManager; import vooga.scroller.sprites.superclasses.Player; import vooga.scroller.util.Direction; import vooga.scroller.view.GameView; /** * A sample scroller game. By implementing the methods required by ScrollerGame, * the designer defines the components of the game. Most important, is the get LevelFileNames * method. */ public class MarioGame extends ScrollerGame { // constants public static final String TITLE = "Mario Demo"; public static final String LEVELS_DIR = "src/vooga/scroller/marioGame/sampleLevels/"; public static final String SPLASH_DIR = "MARIO SPLASH.png"; /** * main --- where the program starts * * @param args */ public static void main (String args[]) { // view of user's content ScrollerGame test = new MarioGame(null); test.run(); } public MarioGame (ArcadeInteraction arcade) { super(arcade); } @Override protected String[] setLevelFileNames () { String[] levelsFiles = { "longlevel.level" }; return levelsFiles; } @Override protected String setTitle () { return TITLE; } @Override protected ScrollingManager setScrollingManager () { return new UniScrollingManager(Direction.LEFT); } @Override protected Player setPlayer (ScrollingManager sm, GameView gameView) { return new Mario(new Dimension(20, 32), gameView, sm); } @Override protected String setLevelsDirPath () { return LEVELS_DIR; } @Override public UserGameData generateNewProfile () { // TODO Auto-generated method stub return null; } @Override public GameData generateNewGameProfile () { // TODO Auto-generated method stub return null; } @Override protected SplashPage setSplashPage () { return new MarioSplashPage(MarioLib.makePixmap("MARIO SPLASH.png"), 0, getDisplay(), getScrollingManager()); } @Override protected VisitLibrary setVisitLibrary () { return new MarioVisitMethods(); } }