package vooga.rts.networking.communications.clientmessages;
import vooga.rts.networking.communications.Message;
import vooga.rts.networking.server.ConnectionThread;
import vooga.rts.networking.server.IThreadContainer;
/**
* Asks the server to start the current lobby.
*
* @author David Winegar
*
*/
public class RequestStartGameMessage extends Message implements ClientInfoMessage {
private static final long serialVersionUID = -1959013766966880914L;
@Override
public void affectServer (ConnectionThread thread, IThreadContainer server) {
server.requestGameStart(thread);
}
}