package vooga.rts.networking.communications.clientmessages; import vooga.rts.networking.communications.Message; import vooga.rts.networking.server.ConnectionThread; import vooga.rts.networking.server.IThreadContainer; /** * Asks the server to start the current lobby. * * @author David Winegar * */ public class RequestStartGameMessage extends Message implements ClientInfoMessage { private static final long serialVersionUID = -1959013766966880914L; @Override public void affectServer (ConnectionThread thread, IThreadContainer server) { server.requestGameStart(thread); } }