package vooga.scroller.sprites.interfaces; import vooga.scroller.level_management.LevelManager; import vooga.scroller.util.IGameComponent; /** * Interface that acts as a door between certain defined locations within levels. * * @author Scott Valentine, Danny Goodman * */ public interface IDoor { /** * Sets the next level that this door points to. This sets the level that the player goes to * when the player interacts with the door. * * @param level is the level that this door will point to. */ public void setNextLevel (IGameComponent level); /** * Gives the level that this door points to. * * @return The level that this door point to. */ public IGameComponent getNextLevel(); /** * Sets the level manager that this door uses to move between levels. * * @param lm is the level manager used by the door to move between levels. */ public void setManager(LevelManager lm); /** * Takes the player to the next level. Ideally this is called when the player interacts * with the door in some way. * * @param player is the player that is taken to the next level. */ public void goToNextLevel(); }