package arcade.games;
import java.io.Serializable;
public class GameData implements Serializable {
/**
*
*/
private static final long serialVersionUID = 1L;
/**
* This is an empty superclass to be completely designed by the game designer if necessary.
* You are not required to implement this but if you need it it will be available
* any game-wide information that affects all users such as custom levels, or
* commodity prices (think WOW) should be stored here.
*/
public GameData () {
}
}