package arcade.games; import java.io.Serializable; public class GameData implements Serializable { /** * */ private static final long serialVersionUID = 1L; /** * This is an empty superclass to be completely designed by the game designer if necessary. * You are not required to implement this but if you need it it will be available * any game-wide information that affects all users such as custom levels, or * commodity prices (think WOW) should be stored here. */ public GameData () { } }