package vooga.towerdefense.gameeditor.gamemaker.editorscreens;
import java.awt.Dimension;
import java.awt.event.MouseEvent;
import javax.swing.JButton;
import vooga.towerdefense.gameeditor.controller.GameEditorController;
/**
* FinishScreen helps the game developer save the
* game he/she has been editing to a file.
*
* @author Angelica Schwartz
*/
public class FinishScreen extends GameEditorScreen {
/**
* default serialized id.
*/
private static final long serialVersionUID = 1L;
private static final String FINISH_TEXT = "Finish & save file";
private static final String TITLE_NAME = "FINISH";
private static final String NEXT_SCREEN_NAME = null;
private JButton myFinishButton;
/**
* Constructor.
* @param size
* @param controller
*/
public FinishScreen (Dimension size,
GameEditorController controller) {
super(size, controller, TITLE_NAME, NEXT_SCREEN_NAME);
myFinishButton = new JButton(FINISH_TEXT);
myFinishButton.addMouseListener(getMouseAdapter());
add(myFinishButton);
}
@Override
public void addElementToGame () {
// do nothing
}
/**
* adds additional behavior for a mouse click.
* @param e is a MouseEvent
*/
@Override
public void addAdditionalMouseBehavior (MouseEvent e) {
if (e.getSource().equals(myFinishButton)) {
getController().saveFile();
}
}
}