package util.input; /** * A superclass for all objects sent to game behaviors. Root of parameter object hierarchy. * @author Gavin Ovsak, Ying Chen * */ public class AlertObject { private long myTime; /** * All objects returned as parameters to game methods * extend alert object and contain the time of the event. * @param time */ public AlertObject(long time){ myTime = time; } /** * Function returns the time of the event. * @return */ public long getTime(){ return myTime; } }