package vooga.rts.gamedesign.weapon;
import vooga.rts.gamedesign.sprite.gamesprites.Projectile;
import vooga.rts.util.Location3D;
public class Gun extends Weapon {
// YOLO
public Gun (Projectile projectile, int range, Location3D center, int cooldown) {
super(projectile, range, center, cooldown);
}
}