package arcade.games; import java.io.Serializable; import java.util.ArrayList; import java.util.List; /** * This is the class a game uses for persistence of USER information. * at the very least your game should define a users score in a game. * Any other data, such as what level a user is on should be stored * here in subclassed UserGameDatas. * @author Will Nance */ public class UserGameData implements Serializable { /** * */ private static final long serialVersionUID = 1L; private int myLastScore = 0; public UserGameData() { } /** * Represents something like a score or a win/loss ratio or any number * that is relevant to how a user is performing. */ public int getLastScore() { return myLastScore; } /** * Lets the game update the user's statistic. */ public void setScore (int score) { myLastScore = score; } }