package vooga.rts.networking.communications.clientmessages; import vooga.rts.networking.communications.Message; import vooga.rts.networking.server.ConnectionThread; import vooga.rts.networking.server.IThreadContainer; /** * Tells the server the client is ready to start the game. * * @author David Winegar * @author Sean Wareham * */ public class ReadyToStartGameMessage extends Message implements ClientInfoMessage { private static final long serialVersionUID = 4747519878766646563L; @Override public void affectServer (ConnectionThread thread, IThreadContainer server) { server.clientIsReadyToStart(thread); } }