package vooga.rts.networking.communications.clientmessages;
import vooga.rts.networking.communications.Message;
import vooga.rts.networking.server.ConnectionThread;
import vooga.rts.networking.server.IThreadContainer;
/**
* Tells the server the client is ready to start the game.
*
* @author David Winegar
* @author Sean Wareham
*
*/
public class ReadyToStartGameMessage extends Message implements ClientInfoMessage {
private static final long serialVersionUID = 4747519878766646563L;
@Override
public void affectServer (ConnectionThread thread, IThreadContainer server) {
server.clientIsReadyToStart(thread);
}
}