package util.inputExample; import java.awt.Dimension; import java.awt.Graphics2D; import java.awt.geom.AffineTransform; import java.awt.geom.Point2D; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; /** * This class represents an image on the screen and * adds some utility functions to the Image class. * * Note, Java only supports the formats: png, jpg, gif. * * @author Robert C. Duvall */ public class Pixmap { // underlying implementation private BufferedImage myImage; private String myFileName; /** * Create an image from the given filename. * @param fileName is the file of image */ public Pixmap (String fileName) { setImage(fileName); } /** * Create a copy of image from the given other image. * @param other */ public Pixmap (Pixmap other) { this(other.myFileName); } /** * Set this image to the image referred to by the given filename. * @param fileName */ public void setImage (String fileName) { try { myImage = ImageIO.read(new File("src/util/inputExample/" + fileName)); } catch (IOException e) {} myFileName = fileName; } /** * Describes how to draw the image on the screen. * @param pen * @param center * @param size */ public void paint (Graphics2D pen, Point2D center, Dimension size) { paint(pen, center, size, 0); } /** * Describes how to draw the image rotated on the screen. * * angle is in degrees * @param pen * @param center * @param size * @param angle */ public void paint (Graphics2D pen, Point2D center, Dimension size, double angle) { // save current state of the graphics area AffineTransform old = new AffineTransform(pen.getTransform()); // move graphics area to center of this shape pen.translate(center.getX(), center.getY()); // rotate area about this shape pen.rotate(Math.toRadians(angle)); // draw as usual (i.e., rotated) pen.drawImage(myImage, -size.width / 2, -size.height / 2, size.width, size.height, null); // restore graphics area to its old state, so our changes have no lasting effects pen.setTransform(old); } }