package games.scroller.mr_fish.sprites.player.states;
import vooga.scroller.sprites.Sprite;
import vooga.scroller.sprites.state.SpriteState;
public class TiltDown extends Tilt {
public static final int STATE_ID = 6;
public TiltDown (Sprite unit, double rateOfRotation, double speed) {
super(unit, rateOfRotation, Sprite.DOWN_DIRECTION, speed);
// TODO Auto-generated constructor stub
}
}