package games.scroller.mr_fish.sprites.player.states; import vooga.scroller.sprites.Sprite; import vooga.scroller.sprites.state.SpriteState; public class TiltDown extends Tilt { public static final int STATE_ID = 6; public TiltDown (Sprite unit, double rateOfRotation, double speed) { super(unit, rateOfRotation, Sprite.DOWN_DIRECTION, speed); // TODO Auto-generated constructor stub } }