package vooga.rts.networking.client; import vooga.rts.networking.communications.IMessage; /** * Represents what is receiving messages on the client. In a game, implmented by a class that * receives all network input. * * @author David Winegar * */ public interface IMessageReceiver { /** * Returns the current message being recieved. * * @param message message received */ public void getMessage (IMessage message); /** * Notifies the message receiver that the connection has been closed. */ public void connectionClosed (); }