package vooga.fighter.model.objects; import vooga.fighter.model.ModelConstants; import vooga.fighter.model.loaders.EnvironmentObjectLoader; import vooga.fighter.model.utils.UpdatableLocation; /** * Represents an environment object like a block or platform. * * More behavior will be added. * * @author James Wei, alanni, David Le * */ public class EnvironmentObject extends GameObject { private String myName; /** * Constructs a new EnvironmentObject without a given center; used for level editor. * @param name is the name of the object * @param pathHierarchy is the path to the game resources folder */ public EnvironmentObject (String name, String pathHierarchy) { super(); init(name, pathHierarchy); } /** * Constructs a new EnvironmentObject with the given image, center, and size. * In the future this will use the object loader to read from XML. * @param name is the name of the object * @param center is the location of the object * @param pathHierarchy is the path to the game resources folder */ public EnvironmentObject (String name, UpdatableLocation center, String pathHierarchy) { super(); setLocation(center); init(name, pathHierarchy); } /** * Initializes environment object */ private void init (String name, String pathHierarchy) { myName = name; setLoader(new EnvironmentObjectLoader(name, this, pathHierarchy)); setCurrentState(ModelConstants.DEFAULT_PROPERTY); getCurrentState().setLooping(true); setImageData(); } /** * return the name of this type of environment object. * * @return myName */ public String getName () { return myName; } /** * Updates the environment object. Behavior to be added. */ @Override public void completeUpdate() { } }