/* Copyright (c) 2012-2013 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.world; import java.io.DataInputStream; import java.io.DataOutputStream; import java.io.IOException; /** * Chunk texture * * @author Jesper Öqvist <jesper@llbit.se> */ public class ChunkTexture { float[][] data = new float[Chunk.X_MAX * Chunk.Z_MAX][3]; /** * Create new texture */ public ChunkTexture() { } /** * Set color value at (x, z). * * @param frgb RGB color components to set */ public void set(int x, int z, float[] frgb) { int index = x + z * Chunk.X_MAX; data[index][0] = frgb[0]; data[index][1] = frgb[1]; data[index][2] = frgb[2]; } /** * @return RGB color components at (x, z) */ public float[] get(int x, int z) { int index = x + z * Chunk.X_MAX; return data[index]; } /** * Write this chunk texture to an output stream. * * @throws IOException */ public void store(DataOutputStream out) throws IOException { for (int i = 0; i < Chunk.X_MAX * Chunk.Z_MAX; ++i) { out.writeFloat(data[i][0]); out.writeFloat(data[i][1]); out.writeFloat(data[i][2]); } } /** * Load a chunk texture from an input stream. * * @return The loaded texture * @throws IOException */ public static ChunkTexture load(DataInputStream in) throws IOException { ChunkTexture texture = new ChunkTexture(); for (int i = 0; i < Chunk.X_MAX * Chunk.Z_MAX; ++i) { texture.data[i][0] = in.readFloat(); texture.data[i][1] = in.readFloat(); texture.data[i][2] = in.readFloat(); } return texture; } }