/* * Copyright (c) 2016 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.resources.texturepack; import se.llbit.chunky.resources.BitmapImage; import se.llbit.chunky.resources.Texture; import se.llbit.resources.ImageLoader; import java.io.IOException; import java.io.InputStream; import java.util.zip.ZipFile; /** * Loads two textures and overlays them on top of each other. * * @author Jesper Öqvist <jesper@llbit.se> */ public class LayeredTextureLoader extends TextureLoader { private final TextureLoader subLoader; private final String textureName; private final Texture texture; public LayeredTextureLoader(String file, Texture texture, TextureLoader subLoader) { this.textureName = file; this.texture = texture; this.subLoader = subLoader; } @Override protected boolean load(InputStream imageStream) throws IOException, TextureFormatError { BitmapImage image = ImageLoader.read(imageStream); if (image.width != texture.getWidth() || image.height != texture.getHeight()) { throw new TextureFormatError("Can't layer textures with different sizes."); } BitmapImage result = new BitmapImage(texture.getBitmap()); for (int y = 0; y < image.height; ++y) { for (int x = 0; x < image.width; ++x) { int pixel = image.getPixel(x, y); if (pixel != 0) { result.setPixel(x, y, pixel); } } } texture.setTexture(result); return true; } @Override public boolean load(ZipFile texturePack) { return subLoader.load(texturePack) && load(textureName, texturePack); } }