/* Copyright (c) 2010-2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.ui;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.text.Font;
import javafx.scene.text.FontWeight;
import se.llbit.chunky.map.WorldMapLoader;
import se.llbit.chunky.world.ChunkView;
/**
* @author Jesper Öqvist (jesper@llbit.se)
*/
public class Minimap extends Map2D {
private static final Font font = Font.font("Sans serif", FontWeight.BOLD, 11);
public Minimap(WorldMapLoader loader, ChunkyFxController controller) {
super(loader, controller);
}
public void onMousePressed(MouseEvent event) {
mapLoader.moveView(event.getX() - getWidth() / 2, event.getY() - getHeight() / 2);
}
public int getWidth() {
return (int) controller.getMinimapCanvas().getWidth();
}
public int getHeight() {
return (int) controller.getMinimapCanvas().getHeight();
}
@Override public void viewUpdated() {
viewUpdated(mapLoader.getMinimapView());
mapBuffer.redrawView(mapLoader);
repaintDirect();
}
@Override protected void repaint(GraphicsContext gc) {
super.repaint(gc);
ChunkView mapView = controller.getMap().getView();
gc.setStroke(Color.ORANGE);
gc.strokeRect(mapView.x0 - view.x0, mapView.z0 - view.z0, mapView.width / mapView.scale,
mapView.height / mapView.scale);
// Draw North direction indicator.
gc.setFont(font);
gc.setFill(Color.RED);
gc.fillText("N", view.width / 2 - 4, 12);
gc.setFill(Color.BLACK);
gc.fillText(mapLoader.getWorldName(), 10, view.height - 10);
}
}