/* Copyright (c) 2010-2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.ui; import javafx.scene.canvas.GraphicsContext; import javafx.scene.input.MouseEvent; import javafx.scene.paint.Color; import javafx.scene.text.Font; import javafx.scene.text.FontWeight; import se.llbit.chunky.map.WorldMapLoader; import se.llbit.chunky.world.ChunkView; /** * @author Jesper Öqvist (jesper@llbit.se) */ public class Minimap extends Map2D { private static final Font font = Font.font("Sans serif", FontWeight.BOLD, 11); public Minimap(WorldMapLoader loader, ChunkyFxController controller) { super(loader, controller); } public void onMousePressed(MouseEvent event) { mapLoader.moveView(event.getX() - getWidth() / 2, event.getY() - getHeight() / 2); } public int getWidth() { return (int) controller.getMinimapCanvas().getWidth(); } public int getHeight() { return (int) controller.getMinimapCanvas().getHeight(); } @Override public void viewUpdated() { viewUpdated(mapLoader.getMinimapView()); mapBuffer.redrawView(mapLoader); repaintDirect(); } @Override protected void repaint(GraphicsContext gc) { super.repaint(gc); ChunkView mapView = controller.getMap().getView(); gc.setStroke(Color.ORANGE); gc.strokeRect(mapView.x0 - view.x0, mapView.z0 - view.z0, mapView.width / mapView.scale, mapView.height / mapView.scale); // Draw North direction indicator. gc.setFont(font); gc.setFill(Color.RED); gc.fillText("N", view.width / 2 - 4, 12); gc.setFill(Color.BLACK); gc.fillText(mapLoader.getWorldName(), 10, view.height - 10); } }