/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.model;
import se.llbit.chunky.renderer.scene.Scene;
import se.llbit.chunky.resources.Texture;
import se.llbit.math.AABB;
import se.llbit.math.Ray;
public class LeafModel {
private static final AABB block = new AABB(0, 1, 0, 1, 0, 1);
public static boolean intersect(Ray ray, Scene scene, Texture texture) {
ray.t = Double.POSITIVE_INFINITY;
if (block.intersect(ray)) {
float[] color = texture.getColor(ray.u, ray.v);
if (color[3] > Ray.EPSILON) {
ray.color.set(color);
float[] biomeColor = ray.getBiomeFoliageColor(scene);
ray.color.x *= biomeColor[0];
ray.color.y *= biomeColor[1];
ray.color.z *= biomeColor[2];
ray.distance += ray.tNext;
ray.o.scaleAdd(ray.tNext, ray.d);
return true;
}
}
return false;
}
}