/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.renderer.scene.Scene; import se.llbit.chunky.resources.Texture; import se.llbit.math.AABB; import se.llbit.math.Ray; public class LeafModel { private static final AABB block = new AABB(0, 1, 0, 1, 0, 1); public static boolean intersect(Ray ray, Scene scene, Texture texture) { ray.t = Double.POSITIVE_INFINITY; if (block.intersect(ray)) { float[] color = texture.getColor(ray.u, ray.v); if (color[3] > Ray.EPSILON) { ray.color.set(color); float[] biomeColor = ray.getBiomeFoliageColor(scene); ray.color.x *= biomeColor[0]; ray.color.y *= biomeColor[1]; ray.color.z *= biomeColor[2]; ray.distance += ray.tNext; ray.o.scaleAdd(ray.tNext, ray.d); return true; } } return false; } }