/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.renderer;
import se.llbit.chunky.PersistentSettings;
import se.llbit.chunky.renderer.scene.RayTracer;
import se.llbit.chunky.renderer.scene.Scene;
/**
* Base class for render managers.
*
* @author Jesper Öqvist <jesper@llbit.se>
*/
public abstract class AbstractRenderManager extends Thread {
@FunctionalInterface
public interface WorkerFactory {
RenderWorker buildWorker(AbstractRenderManager renderer, int index, long seed);
}
protected final WorkerFactory workerFactory;
protected SceneProvider sceneProvider;
private RayTracer previewRayTracer;
private RayTracer rayTracer;
public AbstractRenderManager(RenderContext context) {
super("Render Manager");
this.numThreads = context.numRenderThreads();
this.tileWidth = context.tileWidth();
previewRayTracer = context.getChunky().getPreviewRayTracerFactory().newRayTracer();
rayTracer = context.getChunky().getRayTracerFactory().newRayTracer();
workerFactory = context.workerFactory;
}
/**
* Number of render threads
*/
protected int numThreads;
/**
* Tile width
*/
protected final int tileWidth;
/**
* CPU load percentage.
*/
public int cpuLoad = PersistentSettings.getCPULoad();
/**
* Get a job from the job queue.
*
* @return Next job Id
* @throws InterruptedException
*/
public abstract int getNextJob() throws InterruptedException;
/**
* Report finished job.
*/
public abstract void jobDone();
public void setSceneProvider(SceneProvider sceneProvider) {
this.sceneProvider = sceneProvider;
}
public abstract Scene getBufferedScene();
public RayTracer getPreviewRayTracer() {
return previewRayTracer;
}
public RayTracer getRayTracer() {
return rayTracer;
}
}