/* Copyright (c) 2016 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.renderer.scene; import se.llbit.chunky.world.ChunkPosition; import se.llbit.chunky.world.World; import java.io.IOException; import java.util.Collection; /** * A scene manager can save and load scenes. */ public interface SceneManager { /** * Save the current scene. * * @throws InterruptedException */ void saveScene() throws InterruptedException; /** * Load a saved scene. */ void loadScene(String sceneName) throws IOException, SceneLoadingError, InterruptedException; /** * Load chunks and reset camera and scene. * The scene name should be set before the call to loadFreshChunks(). */ void loadFreshChunks(World world, Collection<ChunkPosition> chunks); /** * Load chunks without resetting the current scene. * This preserves camera position, etc. */ void loadChunks(World world, Collection<ChunkPosition> chunks); /** * Attempt to reload all loaded chunks. */ void reloadChunks(); /** * This should only be used by the render controls dialog controller. * Modifications to the scene must always be protected by the intrinsic * lock of the scene object. * * @return the mutable scene state (note: scene lock must be held while * modifying the state) */ Scene getScene(); }