/* Copyright (c) 2015 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.resources; import se.llbit.math.Ray; /** * Basic animated texture extension. * * @author Jesper Öqvist <jesper@llbit.se> */ public class AnimatedTexture extends Texture { protected int numFrames = 1; protected int frameHeight = 0; public AnimatedTexture(String resourceName) { super(resourceName); updateNumFrames(); } /** * Get color for animation frame. */ public float[] getColor(double u, double v, int frame) { int i = frame % numFrames; return getColor((int) (u * width - Ray.EPSILON), (int) ((1 - v) * frameHeight - Ray.EPSILON + i * frameHeight)); } @Override public void setTexture(BitmapImage newImage) { super.setTexture(newImage); updateNumFrames(); } private void updateNumFrames() { frameHeight = Math.min(height, width); numFrames = (int) (frameHeight / (float) width); numFrames = Math.max(1, numFrames); } }