/* Copyright (c) 2015 Jesper Öqvist <jesper@llbit.se>
*
* This file is part of Chunky.
*
* Chunky is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Chunky is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Chunky. If not, see <http://www.gnu.org/licenses/>.
*/
package se.llbit.chunky.resources;
import se.llbit.math.Ray;
/**
* Basic animated texture extension.
*
* @author Jesper Öqvist <jesper@llbit.se>
*/
public class AnimatedTexture extends Texture {
protected int numFrames = 1;
protected int frameHeight = 0;
public AnimatedTexture(String resourceName) {
super(resourceName);
updateNumFrames();
}
/**
* Get color for animation frame.
*/
public float[] getColor(double u, double v, int frame) {
int i = frame % numFrames;
return getColor((int) (u * width - Ray.EPSILON),
(int) ((1 - v) * frameHeight - Ray.EPSILON + i * frameHeight));
}
@Override public void setTexture(BitmapImage newImage) {
super.setTexture(newImage);
updateNumFrames();
}
private void updateNumFrames() {
frameHeight = Math.min(height, width);
numFrames = (int) (frameHeight / (float) width);
numFrames = Math.max(1, numFrames);
}
}