/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.world; /** * Chunk heightmap. * This class actually has a misleading name since it stores * height values for a two by two square of chunks. * * @author Jesper Öqvist <jesper@llbit.se> */ public class ChunkHeightmap { short[] data = new short[4 * Chunk.X_MAX * Chunk.Z_MAX]; /** * Create new heightmap */ public ChunkHeightmap() { for (int i = 0; i < (Chunk.X_MAX * Chunk.Z_MAX); ++i) data[i] = World.SEA_LEVEL; } /** * Set height value at (x, z). * * @param y new height value */ public void set(int y, int x, int z) { data[x + 2 * z * Chunk.X_MAX] = (short) y; } /** * @return Height at (x, z) */ public int get(int x, int z) { return data[x + 2 * z * Chunk.X_MAX]; } }