/* Copyright (c) 2012 Jesper Öqvist <jesper@llbit.se> * * This file is part of Chunky. * * Chunky is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Chunky is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with Chunky. If not, see <http://www.gnu.org/licenses/>. */ package se.llbit.chunky.model; import se.llbit.chunky.resources.Texture; import se.llbit.math.AABB; import se.llbit.math.DoubleSidedQuad; import se.llbit.math.Quad; import se.llbit.math.QuickMath; import se.llbit.math.Ray; import se.llbit.math.Vector3; import se.llbit.math.Vector4; public class BrewingStandModel { private static final AABB[] boxes = new AABB[] {new AABB(7 / 16., 9 / 16., 0, 14 / 16., 7 / 16., 9 / 16.), new AABB(9 / 16., 15 / 16., 0, 2 / 16., 5 / 16., 11 / 16.), new AABB(2 / 16., 8 / 16., 0, 2 / 16., 9 / 16., 15 / 16.), new AABB(2 / 16., 8 / 16., 0, 2 / 16., 1 / 16., 7 / 16.),}; private static final Texture[] tex = {Texture.brewingStandSide, Texture.brewingStandBase, Texture.brewingStandBase, Texture.brewingStandBase,}; private static final Quad[] quads = new Quad[] { // east new DoubleSidedQuad(new Vector3(9 / 16., 0, .5), new Vector3(1, 0, .5), new Vector3(.5, 1, .5), new Vector4(9 / 16., 1, 0, 1)), // southwest 210 new DoubleSidedQuad(new Vector3(.46, 0, 9 / 16.), new Vector3(.25, 0, .933), new Vector3(.46, 1, 9 / 16.), new Vector4(9 / 16., 1, 0, 1)), // northwest 330 new DoubleSidedQuad(new Vector3(.46, 0, 7 / 16.), new Vector3(.25, 0, .067), new Vector3(.46, 1, 7 / 16.), new Vector4(9 / 16., 1, 0, 1)),}; public static boolean intersect(Ray ray) { int data = ray.getBlockData(); boolean hit = false; ray.t = Double.POSITIVE_INFINITY; for (int i = 0; i < boxes.length; ++i) { if (boxes[i].intersect(ray)) { ray.t = ray.tNext; tex[i].getColor(ray); ray.color.w = 1; hit = true; } } for (int i = 0; i < quads.length; ++i) { Quad quad = quads[i]; if (quad.intersect(ray)) { int bottle = (data >> i) & 1; float[] color = Texture.brewingStandSide.getColor(bottle + (1 - 2 * bottle) * ray.u, ray.v); if (color[3] > Ray.EPSILON) { ray.color.set(color); ray.t = ray.tNext; ray.n.set(quad.n); ray.n.scale(QuickMath.signum(-ray.d.dot(quad.n))); hit = true; } } } if (hit) { ray.distance += ray.t; ray.o.scaleAdd(ray.t, ray.d); } return hit; } }